Shinigami Files

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You can find this file's template HERE.

You can find Shinigami File Tabs HERE.
New characters cannot start at Master of any skill. To become a Master in a skill you must demonstrate proper understanding of the skill via RP.

Reiatsu is to be used the same way it is in the Anime/Manga. Please follow what is listed below in the bio. If your Reiatsu reads like a Zanpakuto ability it will be denied. Reiatsu is not Chakra, do not treat it as such.

Regarding things like Master Strategist, Genius intellect, etc. Do not add them to the bio until you have proved them in rp. This goes for anything that falls into attributes and traits. Work for them, don't shoe horn them in and never show them in the rp.

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Personnel File: Name of Character

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Character Name: What is your character’s name?
Titles & Aliases: What titles or aliases does your character go by?
Actual Age: What is your character’s actual age?
Apparent Age: What age does your character look physically?
Birthday: What is your character’s birthday?
Origin: Soul Born / Plus
Race: Shinigami / Visored (if applicable)
Gender: What is your character’s gender?

Height: What is your character’s height?
Weight: What is your character’s weight?

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Allegiance: What factions or groups is your character a part of?
Division: What Division is your character in?
Previous Divisions: What Divisions was your character in prior?
Rank: What rank within the Gotei 13 is your character?
Position: What position(s) does your character hold within their Division and/or the Soul Society?
Base of Operations: Where does your character live and/or operate from?

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Physical Description: Describe what your character looks like (can replace with an image if applicable).

Personality: Describe your character’s personality. Include quirks, ticks, idiosyncrasies, and any other facet of your character’s persona. What are their goals and aspirations?

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Reiryoku Level & Spirit Class: Basic (No Spirit Class) / Average (Spirit Class 20-11) / High (Spirit Class 10-5) / Great (Spirit Class 3) / Immense (Spirit Class 2) / Immeasurable - (Spirit Class 1)

All Souls, or spiritual beings, possess Reiryoku. It is the spiritual energy that resides within, and it is used by spiritual beings to power their every action. In simple terms, it is stored energy that is then used to fuel their abilities.

Shinigami classify Reiryoku by using a Spirit Class System, which is a numbered list from 1-20, with 1 being the most potent Reiryoku and 20 the least. A Soul with a lower Spirit Class possesses a greater quantity of Reiryoku, and is also more powerful, than a Soul with a higher Spirit Class. The Reiatsu and Reishi of lower Spirit Classes are denser and overall stronger.

(Note: Although there is a distinction in power between Reiryoku Levels, a single tier of difference is not enough for the combatant of a higher level to completely overpower their opponent. Only with a tier difference of two or greater may this occur).

Reiryoku Level
Spirit Class
Description
Basic
None
This level of spiritual power corresponds to those possessing a level of spiritual power that is minimal. This level of power is common among those who may or may not be spiritually aware to a small degree but otherwise have no real spiritual power. This is also a common level of power for a regular human.
Average
20-11
This level of spiritual power corresponds to those possessing an average level of spiritual power. This level of power is common among those of significant spiritual awareness and may even possess powers of their own but the power levels can vary among individuals. This is also a common level of power for low ranking seated and non seated members of the Gotei 13, or lesser power individuals.
High
10-4
This level of spiritual power corresponds to those possessing an above average amount of spiritual power. This level of spiritual power is common among those of an average Vice-Captain rank and high ranked seated officers.
Great
3
This level of spiritual power corresponds to those possessing a large amount of spiritual power. This level of spiritual power is common amongst those of advanced Vice-Captain and average Captain rank.
Immense
2
This level of spiritual power corresponds to those possessing an enormous amount of spiritual power. This level of spiritual power is rare, possessed by those of an advanced Captain rank.
Immeasurable
1
This level of spiritual power corresponds to those possessing an otherworldly amount of spiritual power. This level of spiritual power is extremely rare, reserved for those who have reached the pinnacle of their natural limitations, possessed by those beyond an advanced Captain rank.
Transcendental
0
This level of spiritual power corresponds to those possessing an amount of spiritual power that is beyond comprehension. This level of spiritual power is unheard of, possessed only by beings who have found ways to overcome their natural born limitations. These individuals are known only from folklore.

Describe why your character possesses this level of Reiryoku. Were they born into a royal bloodline? Are they an old and experienced Soul who has been in innumerable near-death battles? Or are they simply a freak of nature? The higher the Reiryoku Level (or the lower the Spirit Class), the more you must justify as to why your character possesses this degree of power.

Also describe what having this level of Reiryoku means for the character. Do they possess titanic strength? Are their Kidō spells devastating? How dense and formidable is their Reiatsu?



Reiryoku Control: None / Subconscious / Novice / Journeyman / Expert / Master

Describe how your character is able to control their spiritual power. More control over Reiryoku affords characters more options in combat, to include physical enhancements to strength and speed, Reiatsu manipulation and enhancement both offensively and defensively, and the ability to manifest complex spiritual creations such as Kidō spells and other spiritual abilities.

None - This refers to characters who have no meaningful control of their Reiryoku, pouring out of them with reckless abandon, and often require the aid of equipment and other outside forces to keep it in check. These characters are incapable of using Kidō and other spiritual disciplines requiring the thoughtful manipulation of Reiryoku.

Subconscious - This refers to characters who control their Reiryoku on a subconscious level. The degree to which they are able to control their Reiryoku in this manner ranges from the level of a novice equivalent, all the way to a master. Although they are capable of matching the Reiryoku control of their peers, it is accomplished thoughtlessly in scenarios that require it, as an instinctual response to their environment. As such, these characters are incapable of using Kidō and other spiritual disciplines requiring the thoughtful manipulation of Reiryoku.

Novice - This refers to characters who have a basic understanding of Reiryoku and its mechanisms. They are capable of using Kidō and other spiritual disciplines requiring the thoughtful manipulation of Reiryoku, although to a minimal degree. Their Kidō often backfire or are of weak constitution, even when incanted. They are barely able to manipulate their Reiatsu.

Journeyman - This refers to characters who have a good understanding of Reiryoku and its mechanisms. They are capable of using Kidō and other spiritual disciplines requiring the thoughtful manipulation of Reiryoku, although their Kidō require incantations to function properly. They have learned to harness some of their Reiryoku to enhance both their physical and spiritual attributes, also able to manipulate their Reiatsu to some degree.

Expert - This refers to characters who have an advanced understanding of Reiryoku and its mechanisms. They are capable of using Kidō and other spiritual disciplines requiring the thoughtful manipulation of Reiryoku. Their Kidō does not require incantation to function properly. They have refined the control of their Reiryoku to the point that it takes minimal concentration, also able to enhance both their physical and spiritual attributes to great degrees. They have learned to suppress the emission of their Reiatsu, effectively evading the spiritual senses of others. They have learned to manipulate their Reiatsu to impressive levels.

Master - This refers to characters who fully understand Reiryoku and its mechanisms. They are pioneers in all aspects of spiritual power as it pertains to their respective spiritual disciplines. They are capable of using Kidō and other spiritual disciplines requiring the thoughtful manipulation of Reiryoku, their spells manifesting at full power without the need of incantations. The refinement of their Reiryoku exceeds that of most others, requiring no effort or concentration to properly use. They have learned to suppress the emission of their Reiatsu, effectively evading the spiritual senses of others. Their ability to enhance both their physical and spiritual attributes is unrivaled, also able to manipulate their Reiatsu in ways beyond the understanding of their peers.



Reiatsu Description and Effect(s): Reiatsu (霊圧, Spiritual Pressure) is the physical force/pressure that a person’s Reiryoku creates when released.

Describe your character’s Reiatsu. What color is it? Does it possess a unique shape? What type is it? (Standard / Elemental / Dual) Also describe how your character’s Reiatsu affects the world and what it can do.

You may choose any combination of the following Reiatsu Effect(s):

Effect
Description
Damage
Your Reiatsu can cause physical damage to others and the environment.
Fear
Your Reiatsu can instill fear in others.
Paralysis
Your Reiatsu can paralyze others.
Phantom Pain
Your Reiatsu can cause others to experience phantom pain.
Stun
Your Reiatsu can stun others.
Other
Describe a unique effect that your Reiatsu possesses.

Reikaku: Describe how your character uses Reikaku (霊覚, "Spiritual Sense") to detect Reiatsu, and to what degree. What kind of information are they able to infer through their spiritual sensing?

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Hakuda: None / Novice / Journeyman / Expert / Master

Hakuda (白打, White Hits; Viz "Hand-to-Hand Combat") is a close-combat style of fighting, in which one is unarmed and uses only one's body, and is one of the four basic fighting styles of the Shinigami.

Describe what your character is capable of with their body.

None - This refers to characters who don’t have any formal training in Hakuda. Although they may still be able to fight with their fists, they don’t possess any specializations nor do they know any special techniques.

Novice - This refers to characters who understand the basics of Hakuda. They don’t possess any specializations, although they may know some basic techniques. This level is often seen in those of unseated rank.

Journeyman - This refers to characters who have a good understanding of Hakuda. They may possess a specialized form of hand-to-hand combat, and they often know several special techniques. This level is often seen in those of seated and Vice-Captain rank.

Expert - This refers to characters who have extensive training in Hakuda. They certainly possess specialized forms of hand-to-hand combat, and they often know many special techniques. This level is often seen in those of high seated, Vice-Captain, and Captain rank.

Master - This refers to characters who are at the pinnacle of Hakuda. They are pioneers of specialized forms of hand-to-hand combat, creating novel techniques able to accomplish mind-blowing feats. This level is often seen in those of Vice-Captain and Captain rank.

Known Techniques: What techniques does your character know?



Hohō: None / Novice / Journeyman / Expert / Master

Hohō (歩法, Step Method; Viz "Fast Movement") is a defensive style of fighting which relates to footwork. It is one of the four basic combat skills of the Shinigami.

Describe what your character is capable of with their feet.

None - This refers to characters who don’t have any formal training in Hohō. They are not able to use Shunpo or any similar technique.

Novice - This refers to characters who understand the basics of Hohō. They are able to use Shunpo, although they can’t get very far nor can they maintain the use of it for prolonged periods. This level is often seen in those of unseated rank.

Journeyman - This refers to characters who have a good understanding of Hohō. They are able users of Shunpo, their steps taking them moderate distances at good speeds. They are able to use Shunpo continuously, and know the Senka technique. This level is often seen in those of seated and Vice-Captain rank.

Expert - This refers to characters who have extensive training in Hohō. They are able users of Shunpo, their steps taking them far at great speeds. They are able to use Shunpo continuously, and know both the Senka and Speed Clones techniques. This level is often seen in those of high seated, Vice-Captain, and Captain rank.

Master - This refers to characters who are at the pinnacle of Hohō. They are the fastest Souls within the Soul Society, able to traverse extremely far distances at break-neck speeds. They are also pioneers of their field, able to create novel techniques, and know the Senka, Speed Clones, and Utsusemi techniques. This level is often seen in those of Vice-Captain and Captain rank.

Known Techniques: What techniques does your character know?



Kidō: None / Novice / Journeyman / Expert / Master

Kidō (鬼道, Demon/Spirit Way; Viz "Demon Arts") is a form of Shinigami combat based on advanced spells. These spells are produced with strong Reiryoku and fall into two categories: Hadō for direct attacks, and Bakudō for battle support. It is one of the techniques in the Zankensoki, the group of Shinigami primary combat skills. Kidō spells are triggered by an incantation. Experienced users can trigger them without an incantation, though the effectiveness of the spell may be diminished.

Describe what your character is capable of with Kidō.

None - This refers to characters who don’t have any formal training in Kidō. They are not able to use Kidō.

Novice - This refers to characters who understand the basics of Kidō. They are able to use Bakudō and Hadō, and know numbered spells up to 20. This level requires at least Novice in Reiryoku Control, and is often seen in those of unseated rank.

Journeyman - This refers to characters who have a good understanding of Kidō. They are able to use Bakudō, Hadō, and Kaido, and know numbered spells up to 50. They know Eishōhaki (詠唱破棄, Incantation Abandonment; Viz "Destruction Chant"). This level requires at least Journeyman in Reiryoku Control, and is often seen in those of seated and Vice-Captain rank.

Expert - This refers to characters who have extensive training in Kidō. They are able to use Bakudō, Hadō, Kaido, and other unclassified Kidō, and know numbered spells up to 79. They know Eishōhaki (詠唱破棄, Incantation Abandonment; Viz "Destruction Chant") and Nijū Eishō (二重詠唱, Twofold Incantation; Viz "Double Destruction Chant"). This level requires at least Expert in Reiryoku Control, and is often seen in those of seated, Vice-Captain, and Captain rank.

Master - This refers to characters who are at the pinnacle of Kidō. They are the foremost practitioners of the Demon Arts, and are the pioneers in crafting novel spells. Their understanding of Kidō is unmatched, the ability to unleash both devastation and protect their loved ones at their fingertips. They are able to use Bakudō, Hadō, Kaido, and other unclassified Kidō, and know numbered spells up to 99, to include those that are forbidden. They know Eishōhaki (詠唱破棄, Incantation Abandonment; Viz "Destruction Chant") and Nijū Eishō (二重詠唱, Twofold Incantation; Viz "Double Destruction Chant"), and Kōjutsu Eishō (後述詠唱, Spoken-After Incantation). This level requires at least Master rank in Reiryoku Control, and is often seen in those of Vice-Captain and Captain rank.

Known Spells: What spells does your character know?



Zanjutsu: None / Novice / Journeyman / Expert / Master

Zanjutsu (斬術, Swordsmanship; Viz "Art of the Sword") is the fighting style for the Zanpakutō (i.e. sword fighting) and is one of the four basic fighting styles of the Shinigami.

Describe what your character is capable of with the sword.

None - This refers to characters who don’t have any formal training in Zanjutsu. Although they may still be able to fight with their sword, they don’t possess any specializations nor do they know any special techniques.

Novice - This refers to characters who understand the basics of Zanjutsu. They don’t possess any specializations, although they may know some basic techniques. This level is often seen in those of unseated rank.

Journeyman - This refers to characters who have a good understanding of Zanjutsu. They may possess a specialized style of swordsmanship, and they often know several special techniques. This level is often seen in those of seated and Vice-Captain rank.

Expert - This refers to characters who have extensive training in Zanjutsu. They certainly possess specialized styles of swordsmanship, and they often know many special techniques. They are often masters of their Zanpakutō while in its Shikai state. This level is often seen in those of high seated, Vice-Captain, and Captain rank.

Master - This refers to characters who are at the pinnacle of Zanjutsu. They are pioneers of specialized styles of swordsmanship, creating novel techniques able to accomplish mind-blowing feats. They are often masters of their Zanpakutō while in both its Shikai and Bankai states. This level is often seen in those of Vice-Captain and Captain rank.

Known Techniques: What techniques does your character know?

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Describe any special attributes or traits your character possesses. (i.e. genius intellect, master tactician, poison specialist, ect).

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Describe the equipment that your character carries on them.

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Zanpakutō Name: What is the name of your Zanpakutō?

Zanpakutō Spirit: Describe your Zanpakutō Spirit, to include appearance and personality.

Zanpakutō Inner World: Describe your Zanpakutō’s inner world.

Sealed Zanpakutō Description: Describe your Zanpakutō in its sealed state (replace with an image if applicable).

Zanpakutō Release Phrase: What is your Zanpakutō’s Shikai release phrase?

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Shikai Description: Describe your character’s Shikai in general terms, to include any appearance changes.

Shikai Special Ability: Describe the special ability of your character’s Shikai. Be as detailed as possible.

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Bankai Description: Describe your character’s Bankai in general terms, to include its name and any appearance changes.

Bankai Special Ability: Describe the special ability of your character’s Bankai. Be as detailed as possible.

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Character Relationships: Describe any relationships your character may have with other characters.

Likes: Describe what your character likes.

Dislikes: Describe what your character dislikes.

Favorite Foods: Describe what your character enjoys eating.

Hobbies: Describe hobbies your character partakes in.

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Describe your character's history. This section is optional but encouraged.
 
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Kuvello

Member
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Character Name: Shin'eki 浸液 (Lit. Immersion) Uemura 上村 (Lit. Upper Village)
Titles & Aliases: 4th Seat of 5th Division
Actual Age: 200
Apparent Age: 17
Birthday: March 11th
Origin: Soul Born
Race: Shinigami
Gender: Male ♂
Height: 170cm / 5' 5"
Weight: 56 kg / 123 lbs


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Allegiance: Seireitei, Gotei 13
Division: Fifth Division (五番隊, gobantai; "Squad 5")
Rank: Seated Officer
Position: 4th Seat
Base of Operations: 5th Division Barracks / Hueco Mundo


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Physical Description: Shin'eki is a short, young man of light complexion with long, straight hair of a red color. He wears his hair loose, extending down to his waist, a set of marginally shorter hair left down to frame his face, and unruly bangs over his forehead. He possesses a standard shihakusho, possessing sleeves that extend past his hands that hang loosely down his sides. He also possesses large, empty-looking lavender eyes.

Personality: Shin’eki is a fair person who cares greatly for not only his comrades, but anyone in the Seireitei who possesses a strong determination, despite how deep or shallow his connection to them is. He cares greatly for the value of one’s life and to this end he will apply himself to serve those in dire need, even if it meant to place himself as their stead. He is easy to anger in the face of pure cruelty and unfair judgment of others and isn’t afraid to voice his opinion in the face of oppression.

Shin'eki is a strong, stubborn and impulsive shinigami who enjoys fighting over anything else, especially strong opponents and genuinely respects those who are strong in his eyes, regardless of their race or caste. Once he meets someone he deems strong, he demands to know their name, and will not stop until he finds out; he remembers all the names he's committed to memory as tribute to their owner’s strength.

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Reiryoku Level & Spirit Class: High (Spirit Class 6)
With an upbringing as hard as Shin'eki you had to roll with your punches or eat dirt. Unfortunately for him, life wasn't all that it was once he had entered the Shin'o Academy. The Rukongai was a lawless land, devoid of any real familial ties, the weak banded together, and so too the strong. Though what differentiated the two was up for debate. There are always the victors and the defeated when it came to reality, but continuing to go on by refusing to stay down, kept the balance of the scales in the defeated's corner. In the case of Shin'eki every day was a new lesson, a new reason to continue improving, to continue learning. To exist purely out of spite of the ones who called him worthless. To grow stronger with each obstacle, he had no choice but to overcome; that was his answer to living. To bring up those around him who were shuned, beaten, forgotten, to make them into something more than they viewed themselves. To survive meant to win, to win meant to live, to see another day and challenge it head on. Shin'eki Uemura was not born with natural talent in everything he did, he fought, trained, and worked for everything he gained. Which is what captured the Seireitei's attention when he was brought in from the lawless streets of the Rukongai, to time the wild beast who threatened the livelyhood of any wrongful convictor.
Only during his academy days did his true potential reveal itself after all the years of keeping his power contained did it fully mature and require the need for attention again, much like a river, overtime the sticks and debris get caught up and over time the flow of water slows before coming to a stop, its only after the affects of a storm that the water rises and the "dam" is swept away, only for the banks to erode away to make way for new shorelines, new natural barriers that seperate the water from the foundation of a castle. The same could be said for Shin'eki's reiryoku, and his subconscious's control being the need to have trained more and more so that his "river" did not swallow him whole.

Reiryoku Control: Subconscious
As hinted upon prior, Shin’eki possessed a natural potent reservoir of spiritual pressure, so much so that he lacks complete conscious control of it, as it is shown to reveal itself when his reliance on it is at its highest. His truest power lies in his Reiatsu’s passive ability to cause lower ranked individuals who cross into his “auric field” to become unable to complete bodily motions, not so much as full paralysis, but more of a “locking” of one’s body to where regaining motion causes mild to moderate discomfort. When fully manifested physically, it has been noted that Shin’eki’s reiatsu has a tendency to corrode objects around him, not to be confused with an acidic reaction, but as one profound example of this tends to be the opponents blade becoming oxidized or the air becoming raspy making it hard to get a full breath.





Reiatsu Description and Effect(s):

During his days in the Shin'ō Academy, Shin’eki possessed an aura around him that seemed to drain the other students around him, especially during spars, when others would comment that their body seemed to lock up while executing an attack. Some would come to find this stigma as Shin’eki cheating, or others seemingly pulling an obtuse prank in order to further scare others into thinking that he was a monster. Wanting to prove to himself, and those around him that he was no monster, and he only wanted to better himself, he would begin to practice holding his potent reiatsu back, so that he could achieve true notoriety amongst his peers, even if it cost him to lose to the weaker opponent. Unlike most shinigami who possess a hue and shape to their Reiatsu, Shin'eki's Reiatsu mimics the appearance of a mirage, like heatwaves that rise from the concrete on a hot day. This auric shroud, as it could be best be described lacks any color whatso ever, giving a sense of mystery when it comes to sensing, or even seeing his reiatsu in person for the first time.


Reiatsu Effect(s):
Paralysis, Stunning, and in rare devastating situtations, the generation of rust upon the opponent.

Reikaku: Since his early days in the Shin'ō Academy, where he first awakened this ability, Shin'eki has been able to further hone this ability, in which it provides as his most valuable asset outside of combat. The level of skill such as his Reikaku allows Shin'eki to not only able to find and track reiatsu over a vast distances but is also able perceive any unusual activity within a radius of several dozen kilometers. These attributes afford him the ability to perceive fluctuations in a person's reiryoku when they are molding it into reiatsu, or even tell when an individual is lying.


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Hakuda (白打, White Hits; Viz "Hand-to-Hand Combat") is a close-combat style of fighting, in which one is unarmed and uses only one's body, and is one of the four basic fighting styles of the Shinigami.

Hakuda: Novice

While primarily holding himself to the esteem of a master swordsman, Shin'eki has little to no experience in full hand-to-hand combat as he much prefers to fight with his zanpakuto. This being said, he possesses an innate ability to hold off, or block incoming attacks as a means of dealing with the incovience of when he's unable to draw his blade, or he's been caught up in a situation where his blade is out of reach.

Known Techniques: None (Officially anyway)




Hohō (歩法, Step Method; Viz "Fast Movement") is a defensive style of fighting which relates to footwork. It is one of the four basic combat skills of the Shinigami.

Hohō: Journeyman


While not being the most adverse, in terms of consistant motion, Shin’eki has adapted himself to perform swift, yet paced steps much like an acrobat, taking precision and dexterity over agility and duration. Allowing his strikes to be more concise and detrimental overall. In the situation, such as the aforementioned, that Shin'eki has been disarmed, or is found without his blade, his skill in Hoho is often the vehicle of practice in which he buffers the inconvience.

Known Techniques: Shunpo, Senka


Kidō (鬼道, Demon/Spirit Way; Viz "Demon Arts") is a form of Shinigami combat based on advanced spells. These spells are produced with strong Reiryoku and fall into two categories: Hadō for direct attacks, and Bakudō for battle support. It is one of the techniques in the Zankensoki, the group of Shinigami primary combat skills. Kidō spells are triggered by an incantation. Experienced users can trigger them without an incantation, though the effectiveness of the spell may be diminished.

Kido: None (Don't do it man!)

During his days in the Academy, Shin'eki's greatest bane was his skill, or in this case the lack there-of, in Kido. It was only through his competency in his other abilities that allowed him to graduate. In fact, after his graduation, there was a mandatory ban for Shin'eki to ever perform kido within the walls of the Seireitei, as it posed too large a threat to the sanctity of it's officers, as well to himself. While there have been times when out in the wilds of Hueco Mundo to "try another shot" those around him have vehemently put a quick stop to such practices. This is due to the fact that he has absolutely has no talent, skill, or ability to manifest kido, and on the rare occassion that he is able to try, it ends in a catastrophic backfiring.


Known Spells: None (Probably?)



Zanjutsu (斬術, Swordsmanship; Viz "Art of the Sword") is the fighting style for the Zanpakutō (i.e. sword fighting) and is one of the four basic fighting styles of the Shinigami.

Zanjutsu: Master

Shin’eki's proficiency with a blade has always proved exceptionally potent, even during his youth and time at the academy. He had always possessed an innate understanding that weapons were extensions of one's body. Every aspect mattered, from the drawing, to the execution of the final sheathing. Anyone could weild a blade, however he believed without the correct fundamentals and foundations it proved the same as not having a weapon at all. This belief, in accord with the fact of Shin’eki's extremely close connection with his Zanpakuto, makes him a master in the field of swordsmanship in his own right. In addition with his main form of fighting revolving around a dual wielding style of zanjutsu, in which he uses both his zanpakuto and his manufactured saya. Shin’eki has successfully created and perfected this style and form of combat which lends itself to deviate from the structured formalities found in most linear swordplay tactics. His fluid, flexible, and seemingly imprompt fighting style allows him to challenge and confuse even the most accomplished and well-rounded swordsmen. While many would look down on him at how his blade is “kept” what little they know is that the blade has always taken on this attribute since it's awakening from an asauchi.

Known Techniques: Hōzuri, Agitowari, Onibi, Deadly Darts, and Hikō-chū no Tsubame (飛行中のツバメSwallow in Flight)

Technique Description: This technique is where the user makes a single horizontal slash at an extremely fast speed at an opponent but when the blade appears as if it’s going to clash into the target the user switches the blade to the backside of the blade and move in with the hilt to strike the opponent in the solar plexus in order to knock them out without severely injuring them. This technique was built to be more parallel with traditional zanjutsu techniques.


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Enhanced Strength: Despite his short stature, and lean figure Shin'eki possesses what can be described as an otherworldly strength statistic; able to lift objects that would take multiple standard shinigami with only a single hand. It is said that during his days in the academy, he was able to block and parry five, relatively large students at once with his sword, and proceed to press them back as he marched forth.

Enhanced Stamina: With Shin'eki's love for combat, it would come as no surprise that he should be able to fend for his own. This being said, one could describe his ability as refined and polished. Being able to perform multiple shunpo in a row, as well as fight for long durations, perhaps even days without so much as needing to take a break.

Advanced Reflexes: In alignment to his mastery of of the sword, Shin'eki has developed a sense of mastery over his ability to read and react to an opponents movements, even if they may be more versed in Hoho than himself. Because of this, Shin'eki theoretically could possess the inherent ability to predict an opponents motion based on the trajectory of their previous motion, and familiarity of the opponent's fighting style.
Keen Adaptation: Playing into the aforementioned potential for prediction of motion, through a culmination of Shin'eki's combative training as well as his natural talent for fighting, one could make the statement that his ability to understand an opponent's motion, and predict it's outcome, is a sympathetic reaction by nature. One could argue his ability to evaluate an opponent and read their movements could rival that of an advanced lieutenant.


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Reiatsu Limiter: Due to the extent of Shin'eki's potent reiatsu, a special request was submitted to the Institute of Research and Development for a contract of forging a reiatsu absorbing saya in which to incase Shin'eki's Zanpakuto. Due to it's constant release state, several decades went by after trial and error with different materials until the perfect ratio of durability and potential was dialed in.


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Zanpakutō Name: Seimitsugensui 精密減衰 (Lit. Precise Decay)


Zanpakutō Spirit:

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Zanpakutō Inner World:
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Zanpakutō Appearance:
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Shikai Description: While possessing a constant release state, Seimitsugensui takes the form of a standard katana in appearance. The hilt is rectangular with hollowed and rusted rectangles at each corner, some of the rectangles having been deformed due to rust, causing sharp points at what would otherwise be joints. Within its otherwise ordinary scabbard, Seimitsugensui possesses a very unkempt blade, possessing battle damage, as well as rust and a rolled geometry. It should be noted that Shin'eki possesses the dullest sword in all of the Seireitei, using this attribute in his kenjutsu skill, rather than cutting he focuses more on brutal strikes.


Shikai Special Ability:

Ability Name: Henshoku no Sesshoku 変色の接触 (Lit. Tarnishing Touch)

Ability Description: Through the use of his blade, Shin'eki is able to generate the oxidation of an object it comes into contact with, mainly in the form of contact with an opponent's zanpakutou. Upon contact, depending on the level of the shinigami causes the blade to become tarnished or rusted in the section that has come into contact with Seimitsugensui. This in turn causes the integrity of the blade to become dampened, as well as dulled.


Ability Name: Hashōfū no Jisshi Keitai 破傷風の実施形態 (Lit. Embodiment of Tetanus)

Ability Description: Through the use of physical contact, Shin'eki is able to oxidize the joints of his opponents. By placing his hands upon the opponent, reddish-brown discoloration starts to appear on the surface of the skin, signaling the activation of the technique. Once the oxidation has taken place, the opponent's joints in the nearby area become stiff and in severe cases can become locked requiring medical aid to nurse back to health.


Ability Name: Sabi no Kara さびの殻 (Lit. Shell of Rust)

Ability Description: This ability allows Shin'eki to generate a shell-like layer of rust upon his epidermis. For now, the width of this protective layer can only span the width of a widely opened hand. This technique grants Shin'eki the ability to not only deflect weapons with his bare hands, but also is able to use this layer as a shield to resist any sustainable injury that could occur. Adversely, this ability also grants him the ability to take the offensive and grants yet another channel for his rust to spread upon contact.

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-Not Yet Fully Realized-

Bankai Description: Zangō Seimitsugensui 塹壕-精密減衰 (Lit. Encroaching Precision Decay)

In its Bankai, Seimetsugensui's blade turns to dust, and possesses an innate ability to cut anywhere the dust has landed on with the flick of a wrist. While released, Shin’eki has been shown to control the form, shape, and in specific cases, the density of the dust using simple hand gestures, or even thought. Though in this form it takes on the look of scattered dust, each particle is a tiny, rusted blade. The main attack strength of Seimitsugensui comes from how much dust makes contact. The dust can cut through objects as easily as a sword strike by Shin'eki himself would, and the rate of oxidation is greatly increased compared to his Shikai. Shin'eki's radial manipulation limitation extends to the limit in which he can transmute, 5 meters ³.


Bankai Special Abilities:

Ability Name:
Katansei no yaroi 可鍛性の鎧 (Lit. Malleable Armor)

Ability Description: Serving as a boosted version of Seimitsugensui’s Sabi no Kara さびの殻 , this bankai variant serves to protect its wielder completely through the use of the dust coating Shin’eki’s figure in a “living” catalyst armor, providing much more defensive potential than the prior. Comparable to that of an average arrancar’s hierro.


Ability Name: Kanzen shinshoku 完全浸食 (Lit. Complete Erosion)

Ability Description: Through the use of contact, Shin’eki is granted the ability to drastically, and rapidly erode objects around him via his bankai by literally rusting and dissolving the reishi within objects to further add to the usable dust he is able to manipulate via his sword through reiatsu saturation. The extent of the range of this effect is roughly 5 meters ³.


Ability Name: Zen'nō-sha no rōkyū-ka shita sai tanzō 全能者の老朽化した再造成 (Lit. decrepit reforging of the almighty)

Ability Description: The what-would-be pinnacle and final attack of Shin’eki’s bankai. This ability grants him the ability to take all the dust he’s manifested and mend it back into the shape of a blade, the length scales from the original size to 16 meters in length and possesses the lethality comparable to that of a forbidden kido, in a compacted close-range slash.



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Character Relationships: Describe any relationships your character may have with other characters.

Likes: Anyone who shares a common interest, Spicy Foods, Sweets, and Exploration

Dislikes: Cowardice, Having to report to have his reiatsu limiter repaired when damaged in combat, Bitter Foods, Reading, and Paper Work
Favorite Foods: Gochujang Noodles, Chicken Teriyaki Dango, and Bulgolgi

Hobbies: Jinzen, Mental Combat Imaging, Sparring, and Beigoma



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Coming from a past of abandonment, Shin’eki Uemura learned at an early age that not all men were given equal opportunity. As a child, growing up on the streets of the Rukon District, Shin’eki learned how to survive by aiding those who were like him. Finding strength in number’s the group of kids would soon find their presence to be intimidating within the district, keeping this lawless providence in order. Many bandits feared Shin’eki’s presence, despite his small stature.

Upon his induction into the Shin’o Academy, many students found Shin’eki to be repulsive as his reiatsu was far stronger than the other students. Causing them to “freeze up” during sparring practice, while others weren’t as susceptible to his potent reiatsu, they would often pull pranks on Shin’eki to make it appear as though he was cheating, causing administrators to look down on him. During this time, Shin’eki would begin to train his Reiryoku Control, keeping his reiatsu from flaring up, and allowing himself to lose to many in order to prove his modesty in terms of strength, allowing himself to be challenged and rightfully beaten by those of a higher caliber than himself.

It wasn’t until much later that Shin’eki enter the ranks of the Gotei 13, wanting to completely hone his talents before enlisting, becoming an unseated member of the 5th Division, honing his skills with his Asauchi before it became his Zanpakutou. Having made friends among his peers in the unseated category of many divisions, Shin’eki became widely accepted by other Shinigami, and eventually found himself to be nominated as a seated officer, of which he now holds the honorary title of 4th Seat of the 5th Division.


 
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H

Hachikō Goseikanjo

Guest
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Personnel File

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Character Name: Hachikō Goseikanjo
Titles & Aliases:
Chi ni ueta gekai
(血に飢えた外科医, Lit. "The Blood Thirsty Surgeon.”) Buraddohaundo(ブラッドハウンド, Lit."Bloodhound.")
Actual Age: 778
Apparent Age:
20
Birthday: October 31st
Origin: Soul Born
Race: Shinigami
Gender: Female
Height: 5’2
Weight: 124lbs

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Allegiance: Seireitei
Division: Fourth Division
Previous Divisions: Twelfth Division
Rank: Vice-Captain
Position: Surgeon
Base of Operations: Fourth Division - Rukongai - Maggot's Nest

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Physical Description: Jagged locks of dark crimson hair sit on top of Hachikō’s head with a diamond shaped face. Golden eyes that sometimes appear orange in the right light watch as the world and days unfold before her. Her skin is fair with no visible blemishes and compared to others, Hachikō is very short with slender arms and legs. Generally, she is a pleasant person to be around but reports state that when she is near there is a strange smell of blood that follows her wherever she goes.

Personality: A hemophiliac amalgamation would be the proper way to describe the personalities inhabiting Lieutenant Hachikō Goseikanjo. This was a phenomenon which often left her father wondering if he had one or three daughters and how it was possible that someone as meek as himself and his late wife taken from him by this monster he never loved could deliver such a twisted creature to the world. It would be this heart wrenching apprehension from him and her own unregulated morbid fantasies that eventually led Hachiko to be exiled by her noble family and in the process stripped her of her inheritances and everything but her name and gave life to what would be an inferno of hate in the depths of her corrupted soul.

To be precise, there are three personas and each come with their own individual traits almost making them entirely different people. Some of which include their likes, dislikes and especially their attitudes!



Below is all of the information that has been documented about what has been labeled,

“The Hachikō Triplets.”
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Ha: The ‘default’ disposition that Hachikō often adopts. She is
genuinely kind to others and always willing to help out. Cute, bubbly and quite childish in nature, Ha makes life relatively simple for Hachikō as she has yet to run into any person who isn’t instantly put at ease by her friendly intentions albeit she can tend to be slightly annoying. There is nothing remarkable to be said about Ha besides the fact that she is exceedingly hyper.

Chi: Explosive and mean spirited, Chi is an erratic vicious gore-covered witch. She aids Hachikō by leaping into confrontations on and off the battlefield. Her choice of words are boisterous and loud and never come from an educated place, but it is the actions that Chi takes that makes her a horrifying opponent. Sired after blood, she is more than familiar with every aspect of it but more particularly, how to get her hands on it. The very sight of the life fluid flowing in all people seems to invigorate Chi's bloodlust to the point that she becomes demonically manic and the longer that the battle persists, the more thirsty for carnage and destruction she becomes. This is why Chi is very difficult for Goseikanjo to suppress in the midst of a fight and more often than not, emerges to have her fun one way or another.
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Kō: Calm, Stern and Dutiful, she is who Hachikō resorts to when things call for decorum. As the top surgeon in the Seireitei, Hachikō needs to be able to still her hands, her mind and her heart and relying on Kō makes this possible for her. However, gentle and tranquil as Kō can be, her promiscuousness can get her into some hot water. Though she rarely acts on her own array of tempting statements, Kō has been known to be able to settle volatile situations with her allure alone once she bats her fluffy lashes in the way of the perpetrator. For some reason, Hachikō ties her hair into a tail on the side of her head, dons a pair of glasses although she has perfect vision and she could swear her clothing becomes significantly looser after Kō appears.

There are differences and there are some things they agree on and display but in the end, all sides of Hachikō have a nasty sadistic streak.

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Reiryoku Level: Immense - Spirit Class 2

The Goseikanjo are one of the most powerful Lesser Noble Families within the Soul Society, and possess a deep connection to its history. The regional house is known for bringing intellectuals of the highest caliber into the world but at the same time, producing very few spiritually powerful souls. In the extremely rare event that there is a child born with an overabundance of excessive Reiryoku, their strength is not celebrated by the clan and they are instead treated with disdain and fear.

After a century of infertility, built and bred by the Goseikanjo’s clan head, it's no surprise that it was a shock to the masses that Hachiko had been afflicted by reserves that were magnificently extensive. Unwilling to cast his only daughter out at first, he ensured she learned to at the very least control and suppress her immense spiritual power so that she did not bother those around her that were dedicated to study with her overbearing energy. In the beginning, all she had done was to make her father proud of her but he instilled shame in herself and her power and motivated her compliance with this contempt. Immediately, it was made imperative that she learn a marketable trade and so she went on to study the intricacies of medicine and excelled particularly in the surgical unit. In spite of this, a sinister darkness had been fostered inside of Hachiko and left a lasting impression on the clan heir.

At this time, wanting nothing more than to find a place that would accept her and her many quirks, Hachiko enlisted herself into the shinigami academy where the true potential of her reserved stockpiles have come to be unleashed as she's clawed her way to vice-captaincy. Stationed as a combat medic alongside the fifth and eleventh division during the Unhollowed Wars, Hachiko played an integral part in the ultimate victory in Hueco Mundo. Reports and rumor alike painted the red lady to be exceedingly more cruel than any of the Hollowfied devils to the point that they claimed she resembled the very enemies she had come to defeat. She moved on to the world of the living’s battlefront, further providing the tenth division and the thirteenth with the help of her monumental stores of spiritual power and providing relief on a massive scale thereby preventing more casualties. This war raged on for a century and in every confrontation, she surpassed her limits.

The young Goseikanjo waded through the torrents of war and wallowed through its hell with a cat-like grin on her face for she would have begged for more if she could have. Others reluctantly participated in the horrors of war and considered them to be repulsive but not her. The Vice-Captain thought the very idea of warfare was magnificent and reminisces on these times with genuine fondness and yearning for the day that she will get to see more.


Reiryoku Control: Master

Extraordinary. The word used to describe Hachiko’s regulation over her Reiryoku and a way to express how vast and peculiar it truly is. Capable of healing and destruction, Hachiko learned to be able to maintain the awesome balance between life and death and having been born with an exceptionally keen intellect she caught onto the complexity of managing her bountiful repository relatively quickly! Granted it would be little more than two centuries to attain in retrospect.

Her control exceeds the limit of what she is physically capable of ensuring a perfectly executed surgery every single time whether it is in the name of medicine or something more educational. In conjunction to this, her proficiency over the domination over her colossal spiritual power is equally as accomplished. Between complete suppression and extreme distribution, Hachiko covers each one of her bases meticulously and is able to maestro their functionality to their utmost potentials in her steady hands.

Certainly, exile led her onto the path of the soul reaper but it wasn’t her only path. The energetic enigma took to the medical field as it came to her as easily as breathing did and with it caused her to dedicate herself to live a healthy lifestyle. It was one that included a well-fed diet as well as a strenuous array of physical exercises leading her to becoming a ruthless close-combat contender known for delivering explosive Hakuda with some blows capable of catastrophic devastation and all due to her ability to effortlessly concentrate her Reiryoku in order to tap into its raw intensity and blow adversaries away. At the same time, her control allows for precision amongst the most fragile of conditions.




Reiatsu Description and Effect(s): Reiatsu Color: Red

When one looks upon Hachiko while she exerts her reiatsu, they say that they see a painting still wet and dripping red. Sinisterly, tendril after tendril of extremely dense reiatsu pools into a puddle around her feet. In many cases, witnesses have said that there can be so much pouring out of her pores that it appears she may be heavily wounded yet they are well-aware that there is no injury.

Having said this, the same cannot be said for those unable to withstand her obscene spiritual pressure. If in her presence for too long under its influence, people find their eyes, nose and even mouths to painlessly bleed inexplicably but that stops once she decides she’s expended enough. In extreme cases, it takes on a paralytic effect leaving the mind aware of its surroundings but the body unable to move but still able to feel and comes in handy on the off chance she has to perform surgically in the field and needs a patient to remain absolutely still without the pain management of anesthetizing.

Reikaku

Keen in both brain and sense, Hachiko’s span of Reikaku is tremendous. With her golden eyes she can see into the frames of countless subjects and pinpoint the exact location of their Reiryoku which means that she is also able to discern between someone’s reiatsu and the person themself by the crowds.

In addition to this talent, Hachiko’s nose is just as astute and once she has caught the scent of someone’s blood she will remember it for the rest of her life and can hunt a patient down from a hundred yards away simply by their distinct smell. In short, avoiding her radar is unlikely. Spiritually, her expertise is equally acute when she must attend to her healing. Sensing out their location, level of spirit class and as well as all of their vital signs makes monitoring those under her care easily accessible with a glance. She must be careful not to overanalyze the spiritual power of others but also steadfast enough to ensure that she never becomes ignorant in the process of lending them aid.

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Hakuda: Master

Reiryoku control is a fundamental aspect of the Lieutenant's existence. Burdened by such enormous spiritual energy, she has developed a technique that allows her to channel her Reiryoku directly into her physical attacks. With calculated restraint and focused concentration, spiritual energy expends in perfect time with her hits. Intricate control is what is demanded of her ability to concentrate her Reiryoku to the point that she is able to exert herculean spiritually enhanced physical strikes with a single flick of her finger or touch if she desired.
Crushing blows that send subjects flying into different districts, uprooting landscape shattering fortified structures sets Hachiko aside from others when it comes to throwing a solid hit.

Arduous strength training, exercises and hand to hand combat resulted in her complete preparation to come face to face with an opponent and exchange direct blows as well as defend against them but the real force behind her attacks is her own physical prowess in conjunction with this elite technique she has mastered.

Known Techniques:

Gatling Mad Stomping - Tesshō - Takigoi - Taketonbo - Kazaguruma - Kagamibiraki - Ikkotsu - Oni Dekopin - Tsurigaki - Chikangoroshi Savate




Hohō: Master

Life and death commands those that are endowed with medicinal skills to act without hesitation to make a significant difference in the lives of those around them. An experienced doctor and surgeon, Hachiko’s hands move so quickly that it appears they have not moved the entire time and yet an incision is sewn shut with nothing to show that anyone intervened at all. The same can be said for when the triplets shift and their hairstyles take on a different attributes instantaneously depending on who is now in charge of their collective conscious. The majority of the triplets are impatient and use their augmented speed to travel sweeping distances at the blink of an eye but also to make evading her virtually improbable. Hunting down persons of interest to the Seireitei in correlation with her research insists that she must pursue a patient to the ends of the earth but thankfully, she is so fast that none escape her stalking for long.

Deadly silent, Hachiko’s Hohō works hand in hand in tandem with her Intuition, reflexxes and Hakuda. Her feet and legs adopt the way that she channels and concentrates her spiritual power to give her kicks a hell of a boost in the same manner. The blood hound dispenses finely targeted kicks into the vulnerabilities she rapidly perceives in order to send them careening to the ground where she can then tend to them in the resulting crater even if she appears to visibly weigh little more than a feather.

Known Techniques: Senka - Speed Clones - Utsusemi


Kidō: Expert

Hachiko blossomed into a fine caster of Kido and as a sorceress found that reciting the various compounded incantations came simply to her. Blessed with her obsessive control over her Reiryoku, conducting the spiritual power so that she is able to conjure the distinctive spells that make up Bakudo, Hado and Kaido was a simple task but never one that she was overjoyed by. In her opinion, they were flashy which made it difficult to
maintain stealth in the process of utilizing them although she hasn’t got any insane prejudices against them. Ever the avid learner, Hachiko studied enchantments to ensure that she had the skill set so that if she should ever find herself in need of their assistance, she is able to employ them.

Known Spells: 1-79


Zanjutsu: Journeyman

Unlike her other essential qualities, Hachiko’s knowledge of swordplay was not something she honed in on until later in her overall education back inside of her former compound and so it would stand to reason that she is no more superior in it’s teachings than anyone else. An overall good student, Hachiko did not miss one of her classes and instruction pertaining to Zanjutsu was no exception and she developed a satisfactory understanding of it post haste.

In a fight, Hachiko is more likely to rely on her fists and feet to come out on top in a battle than Zanjutsu but should someone make the mistake of shining their blade at her, the surgeon will respond in kind and clash her steel with another’s accordingly. Granted, she will not appear very enthused about the situation, because she does not find it appealing to her in any way. Almost bored, she deflects enemy strikes like they were flies buzzing around and annoying her and hardly ever takes swipes of her own intending to harm her opponent in that way, preferring to evade instead.

Known Techniques: Senmaioroshi

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"The Blood Thirsty Surgeon.”

Hachiko developed a grim inquisitiveness involving the fantasization of blood, dissection and experimentation. Hoping to take advantage of this, she was guided to the respected profession that would one day lead to the clan lady to become an exceptional doctor and an equally accomplished surgeon. Indefinitely, as far as her father was concerned, Hachiko had been forbidden from indulging in what was deemed

“Nightmarish fabrications of a disturbed imagination.”

Nonetheless, upon her formal banishment from her clan and her assimilation into the ranks of the Gotei 13, she came to the wonderful realization that she was now free to explore her maniacal aspirations and all in the name of gathering valuable information for the Seireitei.

During her days in the twelfth division, Hachiko sought out most of her test subjects in the rancid depths of the nastiest corners of the maggots nest. The physician was permitted to spend hours, days and sometimes months torturing prisoners by way of her surgical ventures that more times than not went overboard and it would be this string of horrific acts that earned the doctor her lasting moniker.

Enthralling wetness and delicious warmth, these are the titillating sensations that the doctor feels when her hands are wrists deep inside the open cavity of a person. Alas, moving forward into her induction as the vice-captain of the fourth division by special recommendation from it's captain, she’s expected to partake in more orthodox procedures. Entrusted with patients lives, there is a Stalwart discipline that is the only thing keeping her from ripping the entrails and organs out of their bodies to play with for her own amusement.

- Genius Intellect
- Superior Knowledge of Anatomy
- Titanic Strength & Speed

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Equipment: Nemuke(眠気, Lit. “Sleepy Spirit”)

A potent anesthetizing sleeping agent that Hachiko developed during her time in the twelfth division and carries with her at all times which affects the Reiryoku alongside the consciousness of those under its effects. The fine red powder is mainly used to put surgical patients into a painless slumber while nullifying their spiritual power for an amount of time leaving the surgeon to her practice unhindered but on the off chance that she determines she must render someone unconscious without their knowledge, she will and in most cases she succeeds.

-Denreishiki
-Scalpel
Shinigami Ointment: Hachiko keeps a styptic in the bottom of her Zanpakuto that seals average wounds. This paste stops the bleeding and aids with the healing process.
-Needles & Thread

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Zanpakutō Name & Spirit: Chishinishi(血神意志, Lit. “Blood God’s Will.”)

When the Goseikanjo clan leaders prayed fervently night and day throughout a century for an heir, the clan had nearly lost hope the head could sire one, when an omnipotent being took notice of their plight. Since their bloodlines took root for the very first time, the people were pious followers of a mythical god of the Rukongai that gives blood and claims blood equally in life. Taking into account their otherworldly level of devotion, the blood god was persuaded to afford the struggling clan a tremendous blessing. Then, one joyous day, there was a miracle! The first baby born to the Goseikanjo in one hundred years was a tiny girl.

However, the blood soaked god would require a sacrifice for such an astounding blessing. Although her birth had brought the clan the new life they were seeking for so long, the child killed her mother in the process but the heir of the Goseikanjo's dreams had been received. Shockingly, to the god’s dismay they recoiled in fear of the power Chi no Kami had bestowed them through the newborn. Instead of nurturing the child with kindness or encouragement, Hachiko was shunned and suppressed which angered the god because they were rejecting their gift, their new child!

After Hachiko was abandoned by her family, the blood god Chi no Kami felt obligated to become the girl's guardian. In order to be by her side, the blood god manifested an extension of themself in the form of what would become Chishinishi or...

"The Blood God’s Will.”

Chishinishi is a relatively calm spirit, indifferent to the dealings of shinigami and above all else considers Hachiko to be a very amusing daughter. Of course, in Hachiko’s opinion, Chishinishi presents herself as a nagging parental figure she could do without. This is because Chishinishi cherishes the triplets finding their interchanging personalities rather delightful. Motherly instincts swell inside of Chishinishi and so she was driven by a primal urge to manage the upbringing of the young soul reaper. A lot of the time, the lady Goseikanjo likes to get herself into mischief and nine-times out of ten, the god bombards her with a session of stern scolding that can cause the two to frequently clash. At the same time, Chishinishi listens to her daughter when she vents and offers a place of warmth and understanding that only a mother could offer. She can be lenient with Hachiko taking her side on matters, standing up for her integrity and using gentle words but she is also capable of incorrigible wrath and has vowed to crush anyone who would dare attack her no matter their justification.



Zanpakutō Inner World: Chi no umi(血の海, Lit. “Sea of Blood.”)

An endless ocean of the blood of the collective from the past, present and the future was uncertain as to what form it should take when Hachiko would eventually reach out to commune with them for the first time. As an omnipotent being that reacts according to what Hachiko is experiencing, it mimicked the behavior and shape that the wielder herself would expect or deep in her heart wished would present itself as the embodiment of her Zanpakuto Spirit.

The spirit was pleased when Hachiko appeared and Chishinishi was not prompted to change into anything at all. The voice was that of a middle-aged woman but it still remained in the form of an animated wave of blood capable of expressing itself by tilting, nodding and shaking a point believed to be it's head. Together, they sit in a colossal sacrificial temple bantering and bickering until one of them can come to a satisfactory conclusion. There’s been many times Hachiko has stormed off from this place with Chishinishi watching her longingly until she disappears from sight.

Sealed Zanpakutō Description:

Chishinishi is an unremarkable and simple katana that Hachiko wears upon her hip. It's hilt is crimson red and gold.

Zanpakutō Release Phrase:

"Take their blood, Chishinishi.”

Hachiko Goseijanko’s masterful control over her Reiryoku is so proficient that she is capable of activating her Shikai without utilizing the release phrase in situations that may call for covertness.

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Shikai Special Ability:

After Shikai has been released, Hachiko’s katana becomes one with her own body and fashions itself into one large syringe with one vein attaching itself to her. Once stabbed by Chishinishi, a perpetual drain on blood and Reiryoku is triggered and does not stop until death occurs or if the wound has been healed. The more times that Chishinishi stabs, the faster the siphon and more that can be drawn. The lifeforce is then injected into Hachiko and from there it can be repurposed so that it is universally compatible with any being and when she injects the cure into a patient, she can heal minor to severe wounds, counteract vicious toxins and restore Reiryoku as well as stamina at a rapid pace. However, there are other facets to the syringe and as easily as she can rejuvenate Chishinishi is capable of quite the opposite.

In addition to exsanguination,
by congealing the absorbed blood, Hachiko can mold it into various weapons and creatures for cutting and piercing attacks or into rigid restraints and in some cases it can take a gaseous formation though in the end it will always be able to revert back to it's liquid make. Under Shikai’s influence, streams of blood are sharpened and given a reinforced but rigid structure without a moment’s notice but nonetheless, above all it’s important to note that Hachiko can speedily interchange all of its embodiments in the heat of battle. In the event that there is a target behind a blockade like a wall or spiritually fashioned barricade, the syringe is sturdy enough to break through it in order to jab the them. Should a subject be stabbed a second time, Hachiko injects her own blood and Reiryoku into them permitting her to steal one of their 6 senses of her choice for the duration of Shikai.

Once Shikai has ended, all blood is free of Chishinishi’s effect.

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Likes: Blood, Romance, Pranks, Intelligent Conversation, Human World, Stuffed Animals.
Dislikes: Boring Expressions & People.
Favorite Foods: Fruits, Candies, Savory, Salty, Sour, Bitter.
Hobbies:

Hachiko collects creepy yet adorable plushies from the human world.




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Personnel File: Fuyuko Munetoshi
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Character Name: Fuyuko Ayako Munetoshi
Titles & Aliases: Sadisutikkuna Sakura (サディスティックなさくら
Lit. Sadistic Sakura),
Actual Age: 675
Apparent Age: Late teens
Birthday: February 1
Origin: Soul Born
Race: Shinigami
Gender: Female
Height: 5,0
Weight: 80 lbs

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Allegiance: Seritei
Division: 1st
Previous Divisions: Onmitsukidō , 9th
Rank:
Vice Captain
Position: Vice Captain
Base of Operations: Munetoshi Clan Compound, 1st Squad Barracks

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Physical Description:Image to come

Personality: Fuyuko is in every definition of the word a sweetheart. The way she moves, talks and holds herself does not speak anything other than a sweet seeming shinigami. She is very motherly to her squad and those under her watch. She is in every sense of the word organized control. When it comes to plans and things everything is to fall into place or you will find a side of her no one wants to see. Every word and movement holds a place in the imaginary colosseum of chess games of different situations strategies playing in her head of everything around herself.

However when she has to let go of control, you see a much darker side of her that loves destroying everything that disrupts her plans and control. This is the side of her that had earned her the Leadership of her family and of the Title ‘Sadistic Sakura’ Why she didn’t get sent to the 11th or seek it was anyone’s guess, nor was she going to entertain the thought.

In truth, she hates the want to destroy stuff. If she wanted to enjoy destroying stuff she would have been born of a hollow or someone not in a standing of maintaining law and order. She wants nothing but peace and order for the Seireitei and the souls she sees to protect with her life and those in the squad under her.


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Reiryoku Level & Spirit Class: Great (spirit class 3)

Being born in Munetoshi family has its own curse of sorts. For generations the family has been noted to having near endless pools of Reiryoku. They are one of the older less noble families and their skill in power has always seemed either monstrous or notable dependent on which Munetoshi. For generations this Lesser family has honed and found all new ways and methods to bring forth growth of endless Reiryoku pools. Each Head having a noted similarity of having 13 childern with each and every child having one form of mastery and seeming fit one within each of the set 13 squads.

Since the birth of a child, their training and destiny is set in motion, every living moment is a hell of training from the time they can even hold themselves up they are put in many harsh training and conditioning of near death experiences leading to many hours and days of healing and treatments before getting back to their training without missing a beat. Breaking them down of all their insecurities to the one true understanding of Family comes first in all regards.

Fuyuko was one exception. Being born in the middle of the pack of kids, She has learned her own methods of retaining and growing her own Reiryoku to near endless amounts. All the near death experiences has lead to a intellectual knowledge of understanding her own weakness at a young age. With each near death experience she would set forth her own meditation, deep within her mind, taking in all the healing as well as analyzing every moment that lead to her defeat, into her new near death experiences. Each one granting further growth knowledge and ways she focus and meditate honing her Reiryoku levels to near uncontainable without the assistance of her teachers and mentors to further set forth stronger training regiments. So much so that she has made her Reiastu so dense that it can often be seen to almost move on its own without any seem set of acknowledgement of anything but Fuyuko's own will along with her Kido becoming devasting dense and noted to be the near strongest of holding barriers on her own.




Reiryoku Control: Master -

The number 1 rule Fuyuko has created for her is a simple one ' No one can contain the monster that runs through my veins'. To her Control is everything in life, letting go of control is not something she will allow and the way she has grown up within the hell of a pit that she calls her family is an understatement. She has learned at the moment of knowing how to crawl that control is the only way she will be able to survive. She seen all the punishments and training her siblings have gone through and of the ones that have just started their training into the mold their family sets forth. Fuyuko has learned how to Channel Reiryoku through broken limbs to continue fighting even when her body couldn't keep up. Each and every recovery period she had to learned to refine her Reiryoku control within her limbs, holding them in place while being healed and treated.

She has gotten to a point of able to redirect or change the limbs channelings, within seconds of acknowledging a need to change her intentions based on situation, being able to amplify her speed one second to channeling her Reiryoku to amplify her strength. When it comes to Kido casting, it was at first a simple task, that was until she had to keep barriers up around her families compound with no task of faltering in either over using her Reiryoku or lessening it as each came with its own punishment. She has spent weeks on end refining her control even more finding her kido to becoming near nothing to sending countless Kido in one go and not feel a tiny bit exhausted. Even her Kido potency doesn't seem to lose too much power without incantations. To Fuyuko, it is mercy not using incantations on top of the fact she finds them annoying and too long to want to incant so she felt for a rule to not use incantations if at all possible.

While Fuyuko has the presence and patience of a saint to nearly everything and everyone. She has learned how to hide her Reiryoku only to let it out before it going back into hiding as she calls it. It is much like herself. She refuses to let herself lose the control she has found is hers and hers alone to anyone and while she acknowledges that is probably holding her back, she is content with it for now.​


Reiastu

Description and Effect(s):

standard/ Damage/ Fear



Allowing her Reiastu out is never a thing on Fuyuko's to do list. However, even she falters from time to time when it comes to her Reiastu as there are times allowing it out is needed to set forth claim of understanding how was in charge. when she does allow her Reiastu out there is a wave of gold flowing out and around herself and the area, embracing a sense of warmth and security of her arrival much like a mother figure coming to save her childern or a angel coming to protect the innocent souls beneath her before the gold vanishes only to leave the feeling of a monster standing behind each and every one in it's grasp, waiting for them to turn around to consume them with their worst fears coming to life in their minds, inflicting the sensation of getting thousands of cuts and stabs within seconds of being encased by her Reiastu.


Reikaku:

Living in a den of snakes and secrets does have its privileges. Learning to Sense every little detail and movement within the house. Learning to hone in on the various occupants and learning all their subtle give away has helped her learn what was going on around her without needing to actually be there. Such things also helped her learn when interacting with how she should come off. Still to this day her senses are always hone to a fine tooth comb, even in her own squad as such subtle tells can turn the tides of a conversation or a Battle of Kido and blades. Her daily meditations was not always just for training or finding her inner peace to start or end the day, a lot of times, her Meditations are to purely know what is going on around herself, a constant training and an enjoyed ease. Her daily patrols around the gates and all essential security gates of the gotei gives her a perfect excuse to get out and observe, allowing her photographic memory to further her knowledge and knowing of all in the gotei within her range.



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Hakuda: Journeyman


While in a current squad she prefers to not to use Hakuda in any and all situations at possible, She isn't a stranger to it. No, it is much like a long lost lover that she had a hard falling out with. Her years in the Onmitsukidō is very reflectant in her movements. Each and very movement is calculated and formulated within seconds of acknowledgement of the battle, Her movements are always gentle, flowing much like water but swift like the wind. She has memorized each and every fighting style she has came in contact with and read of. whether she was any good at any of them is an acknowledgement that she refuses to reflect anyone's fighting style and stances within her own. Through her centuries of training she has found a gentle style all her own, refining each and every movement of her strikes and her body. While she has this style, it is far from being refined to perfection.

When it comes to battle she will only resort to her Hakuda when she has to get close and personal as her muscle memory is best at close hand to hand, she has learned to read the body over ones mind, manipulating her own in and around her opponent while protecting herself long enough to either hold the opponent till someone stronger can come to assist or till she can get the upper hand to get out of range once again. When she is unable to get out of range she will resort to disarming and parrying her opponent's movements, moving herself and their strikes slightly to miss and redirect to give herself an open window of closing opportunity..

Known Techniques:



Hohō:
Master -


Fuyuko has a secret rule she holds to her daily routine. "speed is a key to holding a quiet life" She found the faster chores, studies and duties are done the quicker she gets back to what matters to her. Being quick on your feet and changing your direction and speed was something she learned in her childhood beatings and trainings. One way to not get a beating was to literally out run and stay out of sight and mind for a few hours. Fuyuko learned such things were needed depending on who it was that was doing the punishment. Even in the academy, her childhood training does reflect her endurance being above most along with her speed, having trained her body and mind to reflect the quick motion and movements changing her directions with ease. At the end of her Academy years she found a unique form of shunpo for herself, leaving fragments of her Reiastu into Utsumeshi where she once stood with ease to misdirect her opponents thoughts and senses. In a lot of instances she has found a simple misdirect of the direction she is headed with after images sent in the opposite direction allows for her to use that opportunity to stealthily take advantage of opponents blind spot, or slip in close to strike. Her years in the Onmitsukidō has only added to her training and understanding of her speed training she has learned to making after image clones of herself along with learning Utsusemi and Senka.

Known Techniques: Senka - Speed Clones - Utsusemi






Kidō:
Master -

Having a father that was former Kido Corps did have its benefits granting her various knowledge and training to further increase her arsenal of Kido, even allowing her knowledge into the forbidden kido. Before she was allowed to even start learning the forbidden kido she was made to learn how to cast high tier multilayered barriers to completely conceal all spiritual presence in the training grounds. If a single bit of reiatsu was able to be detected through them she would be beaten severely until she could cast them and keep them up for days on end without rest making it perfectly clear if they caught he would not hesitate to sell her out for being a shame to the Munetoshi. This harsh and strict training didn't just stop there with her father but was subjected to multiple Bakudo and Hado to understand how they affect the body and how damaging they can be only stopping short of killing her.

In the academy, Fuyuko found even more knowledge and understanding of Kido to the point where she has learned the start of a beautiful thing, being able to cast most of her Kido without a need of incantations other then her higher ones still needing full incantations. As she continued her training not losing the love of the arts despite the training she endured, this carried on through her years learning how to cast multiple kido in quick succession be it through double incantation, or very well timed spoken after incantations to maximize the damage or spell at the last second. Even to the point today within the 9th division she is continuously honing her mastery by experimenting in ways to draw out an kido true potential, and is working to formulate unique spells of her own design.

Known Spells: Bakudo spells 1-90, Hado 1-90, knowledge of forbidden kido and barrier



Zanjutsu:

journeyman - For as long as Fuyuko could remember, wielding a blade was always like a long lost love Wielding a blade was like finding your perfect dance partner. When it comes to general battle, Fuyuko allows herself to play on her opponent’s assumption of her small form and seemingly weak will to lead them into a false sense. She will gauge her opponent with different degrees and strengths of battle, to engage and test their strength against her own. If she finds a worthy challenger of her level she tends to face them up front and personally out of respect and eagerness, Using her small stature and quick movements to maneuver her blade and its precision to disarming or maiming her opponents into submission for her victory. She tends to attempt to hold back with weaker opponents, wanting to possibly grow a stronger opponent in the future Showing them an end goal of satisfying a hunger for battle. When Fuyuko meets opponents stronger than herself she uses her small figure and speed to move around and wear her opponent down or use their size against them till she can get the upper hand and turn the tide of battle. All avenues are for simple enjoyment on her part.

Known Techniques: Hōzan Kenbu, Ryōdan, Agitowari,

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Photographic memory- Fuyuko has a Photographic memory, All she needs to see something or hear something for her to perfectly recall the scene or situation making her skills as a master tactician almost unmatched at her young age. While she can recall details and situations down to the very temperature and time of day, she has even found the fact of remembering small things from her childhood most would not even remotely remember. Making her able to even recall and redo very motions of those within the memory.

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Denreishiki, Giga, Zentai Suit
Zentai Suit - She wears a skin tight forming body suit that covers her body expect for her shoulders and her arms. This suit was specialy made for her having been made to condense her reiryoku even more, making it harder to exert. She had this hand made to better assist herself in refining her reiryoku control


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Zanpakuto Name: Shibori

Zanpakuto Appearance: Her zanpakuto seems like a simple Katana with an average black hilt and a round guard with twisting ribbons within its ring. Her sheath is pitch black with a white stripe weaved in and out of the sheath, twisting around its length. A few snow-white ribbons are tied in a tight bow at the end of her blade. The blade itself is in near perfect condition without a stain or scratch along its length. The blade itself seems to have never seen battle until one looks closer as very small eches can be seen spiraling down her sword as if waiting for their true purpose to be revealed.

Zanpakutō Release Phrase: "smile, shibori."

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Shikai name:
Shikai Description:
Fuyuko's zanpakuto has a unique ability to record or ' Preserve' certain moments of Yua's choosing. With a single swing of her blade, she can preserve or 'take a snapshot' of a coming attack, location, or her current condition to be used at another time within the span of the battle. However, even her ability has limits to what it can preserve and what it can’t. It can’t preserve living beings other than herself. Certain attacks are limited to being recorded or snapshotted based on the scope of reiatsu behind the attack. Kido spells that rank 80 or higher, Gran-Rey Cero and high tier Quincy spells are among the abilities that cannot be recorded due to the level of Reiatsu they output. If this is attempted it burns through all the spiritual film (霊映画, Reieiga) Yua has at her disposal in her Shikai.

With that said, as mentioned before fuyuko can preserve herself in her current condition, fatal wounds she receives can be undone using a snapshot of herself in a previous condition. Film flutters out of the wound, swirling around her before quickly vanishing revealing her in an unharmed state. Doing this burns some of her film and if done again it burns through the other half of the film leaving her with no film left to use. When we look at photos they are snapshots of moments in time that show a person in whatever condition they were at that moment. This ability draws from that as these reminiscent photos preserve the memory of whatever her Zanpakuto encounters in that moment. Then, like pulling out a photo book to reminisce, these preserved happenings are brought back through use of her spiritual film for her target, or targets, to experience.

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Character Relationships:

Likes: Starry nights, quiet places, Meditating and yoga, Snow,

Dislikes: clingy people

Favorite Foods: Strawberries

Hobbies: Singing and dancing, Flower arranging, origami


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Will be writting as I go since i dont wanna fully hold up my app



 
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Personnel File: Kinkō Kuchiki
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Character Name: Kinkō Kuchiki
Titles & Aliases: Blaze of the Kuchiki
Actual Age: 250
Apparent Age: 24
Birthday: July 2nd
Origin: Soul Born
Race: Shinigami
Gender: Male

Height: 5’8”
Weight: 144 lbs

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Allegiance: Gotei 13 | Kuchiki Clan
Division: 2nd
Rank: lieutenant
Position: Seated officer, Head to the Kuchiki Clan
Base of Operations: Kuchiki Manor, 2nd Division's barracks

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Personality: Kinkō is an ESTJ and as a result he is conventional, factual, and grounded in reality. He prefers to focus on solving situations with trusted methods instead of reinventing the wheel. To him, if it isn’t broken then there would be no reason to fix it. As a member of the Kuchiki family, he believes tradition and rules are very important. As a result, he looks for standards to meet and encourages others to strive to meet greatness. As a member of a great noble family, he believes it is his responsibility to maintain the social order and keep others in line.

He dislikes disorganization and tries to keep things on track. When there is a lack of organization, he often takes the initiative to establish processes and guidelines so everyone knows what is expected of them. Even though he stands firmly in logic and uses trusted methods to complete any task, he isn’t against others following their own path and forging new ways to accomplish their goals.

He takes his responsibilities as 3rd seat very seriously and can be described as a workaholic. One of his goals is to become a respectable captain. Even though he is an extrovert and would rather be around others, he knows that his hard work is more important than his pleasure and it is due to that passion for excellence that he spends most of his time making sure all things that are required of him are done before even entertaining the thought of having fun.

It should come to no surprise that he values his time and dislikes tardiness. As a result, he encourages his peers and subordinates to be punctual and to have good time management skills.

Outside of a working setting, he finds it easy to relax and enjoy the day. To him, it is well deserved since he makes sure all tasks are completed first. He even makes sure that others can approach him and aren’t afraid to chat with him. In his perfect world, there is a balance between work and play but the world was far from perfect and as such work came first always but then it was free reign to let loose. He loves to read and would often times read to his sister.

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Reiryoku Level & Spirit Class: Great (Spirit Class 3)


Being born into one of the four great noble families, it should be no surprise that Kinkō had the aptitude and potential to possess incredible spiritual power. As a member of the Kuchiki clan, he was trained from a young age to learn how to tap into his latent potential in an effort that it would become natural to access it. To his family, limits were meant as goalposts to meet and surpass. Hard work trumped pure skill if pure skill didn’t work hard. Words that he lived by and as such he worked hard to reach and surpass his limits.

Seeing an endless vast of power above his own, Kinkō makes sure to dedicate time to mastery over everything he is capable of. Whenever he achieves more, he acknowledges his achievements and then proceeds to try to surpass that. Though his power could be considered that of a captain-class zone, he still thinks there is no room for mediocrity and comfortability with his limits.

With a high level of raw Reiryoku, he could be described as incredibly intimidating. His high stamina coupled with his titanic strength makes him a fearsome adversary. Even at long range, he is to be cautioned due to how devastating his Kidō can be. Due to his extremely high Reiryoku, his Reiatsu is hard to sense by less powerful individuals without him needing to conceal it.




Reiryoku Control: Expert

Due to his cycle of surpassing the limits, Kinkō had to first master the power class he often found himself in. Even though he had an advanced understanding of how Reiryoku works, he still had things he had to learn before he could say that he fully understood it in all of the disciplines. Additionally, his tutors made sure he learned the importance of refining his control over the disciplines he did know in order to make it second nature and effortless for him to use.

By the time Kinkō entered the Academy, he had an incredible grasp on his control. His time there helped him to shape his Reiatsu and use it offensively and defensively. This includes using it to reinforce his physicality as well as to enhance his spiritual prowess. By the time he left the academy, he had learned how to use his Reiatsu to cause his opponents to experience fear and phantom pain.

Even after leaving the academy, Kinkō took great importance in mastering his control. He no longer needs to use incantations to conjure his Kidō. His mastery of Hohō and enhanced strength and power are also testament to his control. Through meditation, he has learned how to refine his Reiatsu and increase its density.




Reiatsu Description and Effect(s): Reiatsu Color: White and Black
Reiatsu Type: Elemental (Fire & heat)
Reiatsu Shape: Fiery Dragon Head
To Kinkō, having a strong presence should be backed up by occasional force. To survive, one must be intimidating. Just like his beliefs, his reiatsu followed this make up. Should someone be unlucky enough to wound up in his reiatsu while he was releasing it, they would be halted by the immense fear of being burned alive. Their sense of hope would slowly diminish as if no matter what they did, the flames would find them and engulf them. The longer they were in his reiatsu, the more they would feel like they were being incinerated from the inside out.



Effect
Description
Phantom Pain
Your Reiatsu can cause others to experience phantom pain.
Fear
Your Reiatsu can instill fear in others.


Reikaku:

Reikaku was one of the most important skills for survival. That was how the Kuchiki viewed it and as such they made sure that each member of their family became exceptional at the skill. It was something that was fueled by the need to know everything in the surrounding areas so that they wouldn’t be ever surprised by an ambush.

Aside from the instinct to always stay safe, Kinkō has spent time training his spirit sensing skills. He is able to tell allies from foes over long distances. Kinkō is able to sense those with the intent to kill. While he can’t predict someone’s attacks, he can easily tell if someone’s attitude for battle changes into killer intent. He can feel auras around others which translate visually to a range from light to intense spiking dark red which is how he is able to discern the difference between someone with killer intent and someone without.

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Hakuda: Journeyman
While survival is important to the Kuchiki, Kinkō didn’t believe that he needed to put as much effort into Hakuda as he did the others. He had a good understanding of the art but wouldn’t consider himself an expert by any means. Even so, just like the other disciplines, training was mandatory. He spent time working on the art of striking, blocking and counter-attacking. He faced many of his tutors, learning different techniques that would ensure he was equipped to survive. One of the skills he found extremely useful was using enough force to create small bursts of air pressure attacks to inflict damage even after the strike was dealt. Using that simultaneously with his use of Hohō makes him a formidable opponent. Even if he didn’t make direct contact, the air pressure would still be produced. Another skill he has is speed striking. He is able to move faster thanks to his skill in Hohō and so he uses that to enhance his punching speed, causing his opponent to see a bit of a movement lag after the fact.

He is able to hold his own in a fight while using different stances and styles to defend himself. While his primary stance is Karate, he is able to switch to other styles such as Eight Trigram Palm, Jujutsu, Aikido and Taekwondo.

Known Techniques: Kazaguruma, Taketonbo, Shunko



Hohō: Master

To the Kuchiki clan, survival means everything. Being too slow meant certain death especially when dealing with those who are considered allies. Due to that, the Kuchiki put heavy emphasis on mastering Hohō. As a result, Kinkō was pushed to the limit by his tutors until he was able to successfully navigate the simulated death trap training created by the Kuchiki elders. Whenever he was too slow, he would be on the receiving end on Senbon and other small blades. Once he completed the simulated death trap, he would be given a faster and more difficult one to complete in hopes that he would be able to move at crazy speeds and have great reaction time.



Once he was fast enough, he found it easy to learn and master techniques such as shunpo. His version of shunpo focuses on speed over distance, allowing him to leave afterimages behind. He learned how to change his speed and direction of his shunpo from the repetitive training he spent in the simulated death trap, developing a danger sense which he uses in his battle style. He uses Senka and Speed Clones simultaneously to not only get into his opponent’s head but to deliver his attack efficiently.



Known Techniques: Senka, Speed Clones, Utsusemi



Kidō: Expert



While Kidō isn’t Kinkō's most preferred shinigami art, he knew that it was still a very vital skill to be proficient with. It was a means to survive when close range wasn’t an option and as such he had to learn it. While he preferred his zanpakuto over the use of Kidō, becoming great at the art was expected of him and so he made sure not to fall behind on his Kidō training.



Kidō was more his sister’s playground. She had become a master at it, besting him every time they had a friendly challenge. Even so, he took time to study how she used the art and learned from that. After she had become too ill to continue her duty, he strived to become as great as she was at it as a way to honor her. While he hasn’t reached her level yet, he has gotten quite close.



His Kidō is destructive even at long range. At his current skill level, he can cast several high-level spells in quick succession, with no incantation or effort, and still possess formidable strength, even up to level 73. His preferred spell is Hadō but he is by no means a slouch with Bakudō. He is able to perform Nijū Eishō and Kōjutsu Eishō but sees no real need to as he is able to cast most of his Kidō without incantation.



Known Spells: 1-85


Zanjutsu: Master



Kinkō knew the importance of the zanpakuto and chose to focus heavily on mastering his use of the Zanjutsu discipline. After the Kuchiki of past were nearly wiped out by those considered comrades, their normal training had changed so that the next generation of Kuchiki would be able to survive anything, Due to the importance of the use of the zanpakuto, it was expected that most Kuchiki either put heavy emphasis on it or Kidō if not both.



Since it was his most dedicated practice, Kinkō put in much more effort to train his Zanjutsu. Even after his everyday training was complete, he spent more time working on mastering the use of his sword.



After his sister Heikō gave up her zanpakuto, he had to learn how to use both zanpakuto and unlock their hidden potentials. While it was difficult, he never gave up and worked extremely hard to perfect his use of the blades. Eventually he was able to use both their Shikais almost as if it was 2nd nature.


Through sword fighting with many others, he became a master at parrying and counter-attacking. Additionally, he can channel reiatsu into his blades as well as cut the air, sending out slashes of his reishi’s elements. He is versed in different sword fighting arts such as Kenjutsu, Kali, Iaido and fencing. Having to inherit his sister’s zanpakuto, it should come to no surprise that he is an expert at dual wielding. He is ambidextrous with his two swords and can switch them between his hands, favoring his right hand over his left.

Known Techniques: Ryōdan, Senmaioroshi, Hitotsume: Nadegiri

Maruchisurasshā (マルチスラッシャー, MultiSlasher)

Kinkō coats both of his zanpakuto in his reishi and swings his blade multiple times, sending out a wave of reishi slashes that flies towards the opponent. The reishi slashes retain the same sharpness as the edge of a sharp blade. The slashes can easily split concrete and steel.

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  • Precision
    Kinkō is quite precise with impeccable aim. He seldomly misses whether he is using Kidō, tools or simply swinging his swords.
  • Tiny Tool Master
    Finding his training against small tools like Senbon difficult, he took a liking to using such small tools and has trained himself to use them.
  • Survival Instinct
    Kinkō’s will to survive can give him an unexplainable surge of power. If he feels as if he is cornered, the instinct kicks in and he is able to move faster and hit harder than usual until he believes he is no longer in danger.
  • Master tactician/Adaptive Mind
    Kinkō is able to adapt to the situation around him and seldom panics. He is a quick thinker and able to come up with solutions to the problem. He can then apply that to battle.

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  • Senbon
    Having trained against Senbon when young, Kinkō developed an interest in using them to assist in combat situations. Kinkō carries a group of Senbon needles to aid him in combat. These needles are coated with a paralytic agent.
  • Denreishinki

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Zanpakutō Name: Yami | Hikari

Zanpakutō Spirit: Yami is a bit of a loner. He cares about nothing or no one really. He seems unmotivated to attack or even move. This however is a facade. He cares deeply for Kinkō and would do anything to protect his partner. These feelings extend to Kinkō’s will to defend. He is driven to destroy anything that would cause Kinkō harm.

Appearance wise, he is 6’0 and lean. His jet back spiky hair covers most of his face and he seldomly shows expression. He is dressed in a dark fiery robe-like overcoat that covers most of his body with a pair of white low-heeled boots. The flames are white which contrasts the dark zone environment of Kinkō’s inner world. When near the dividing light, that white flame and boots change to black and the black overcoat changes to white to show their true color.

Hikari appears as an excitable teenage girl. She’s quite bubbly and loves to express her feelings. She’s always up for games and loves to play hide and seek. In her zone, no one can truly hide from her but she appreciates when Kinkō takes the effort to try to make it interesting. As Hikari was originally Kinkō’s sister Heikō’s zanpakuto, when she was given to him by his sister, she wasn’t willing to accept him. It was only after the passing of her master that she chose to reveal herself to him. While she was saddened to have to part ways with her original partner, Heikō, she loves Kinkō and offers him her power. She gets agitated when she feels forgotten and will refuse to share her power even to the point of not activating her Shikai if she feels that way.

For her appearance, she is 5’0 and has curly brown hair that she wears in pigtails. She has ocean blue eyes which come out especially when she smiles. She dresses in a vibrant red kimono with stars that resembles the blades of her Shikai all over.


Zanpakutō Inner World: Kinkō’s inner world is split into two zones, the light zone and the dark zone. In the center of the world is the dividing light which separates the two zones. The light zone is filled with vibrant colors. It’s quite bright and always is daytime. The atmosphere is warm and the scenery is playful with the architecture. The dark zone is a complete contrast to the light. It is always night time there. The colors are cold just like the atmosphere. Even so, colors aren’t what they seemed as they could be reversed. Although there is little light, Kinkō can see clearly. The dark zone gives off an eerie abandoned village vibe and its architecture resembles that.


That was until Kinkō truly accepted that Hikari was now his zanpakuto. Now, the zones are no more and there is a single scape of land where the buildings and landscape mesh the dark with the light creating a world with both aspects, a world where there is both a day time and a night, a playful time and an eerie time. A place without division, allowing both spirits to be present without limitation.


Sealed Zanpakutō Description:

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Zanpakutō Release Phrase: Fade to Black, Yami | Illuminate, Hikari {for individual releases}

Fade to black and illuminate, Yami to Hikari (闇と光, Darkness and Light) {for both to be released together}

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Yami’s Shikai Description: When transformed, not much physically changes about the zanpakuto’s appearance. While that may be, the blade becomes black and white. When active, the blade is covered in black flames from Yami’s overcoat.

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Shikai Special Ability: In its shikai state, Yami uses black fire to cover its blade. The black fire leaves a trail of black flames behind when swung. When clashed with another object, the flame would spread to that object and slowly eat its way through the material of the target. The flames aren’t easily extinguishable and can burn through most things.

Zanpakuto Abilities:

Kuroi Kabe (黒い壁, Black Wall) This ability forms a black fire wall surrounding Kinkō and anyone else in a 15 foot radius maximum (should he want it that big). The wall can absorb attacks from the outside by the fire burning away any Reishi it comes into contact with. Physical attacks are also ill advised as the flame would react and spread from the point of contact, slowly burning away any flesh or material unless it is somehow extinguished. This can be used defensively or as a way to trap someone. The wall lasts for a maximum of 5 minutes. This ability can only be used 3 times a day.

Hikari’s Shikai Description: When activated, the zanpakuto glows bright before it separates into a thousand tiny particles of light. Those particles then form into multiple swords of light that hovers around Kinkõ.
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Shikai Special Ability: Hikari can be mentally controlled. While Kinkō can control the blades with his mind alone, using his hands allows him to do so more effectively, making the blades move twice as fast. If any of the blades break, a new one forms in the place of the broken one. Kinkō is also able to summon one of the blades of light to his hand to use as a sword.

Hikari can release a slash of light reishi energy when swung. If hit by the slash, not only would the target suffer from cuts and bruises but also 1st degree burns.

Zanpakuto Abilities:

Mabayui Dātsu (まばゆいダーツ, Blinding Dart) This ability uses one of the swords of light, whether held or hovering, as a projectile that flies towards the target and explodes. The sword doesn’t have to make direct contact to explode and it can be triggered at any time. The explosion doesn’t cause physical damage and is used to blind the target by becoming overwhelming light. The blindness of the target lasts for 15 seconds before they can somewhat see again and it takes 30 seconds before they regain their sight completely.

Dual Shikai Zanpakuto Abilities:
Ankōya (暗光矢, Dark Light Arrow) This Ability uses one of the swords of light from Hikari, whether held or hovering, engulfing it with Yami's black flames. It is used as a projectile that flies towards the target and explodes. The sword doesn’t have to make direct contact to explode and it can be triggered at any time. The explosion causes black flames to spread out in a radius of 10cm and anything it comes in contact with catches fire. The flame slowly eat its way through the material of the target and isn't easily extinguishable.

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Bankai Description:

Name: Eien no Kyōmei (永遠の共鳴, Harmonic Convergence)

Activation: Kinkō whispers the word "Bankai," and is immediately enveloped by black flames. The hovering swords of light transform into particles and merge with the flames. As the flames dissipate, Kinkō emerges holding a majestic sword that embodies elements of both light and dark. He then whispers the name "Eien no Kyōmei," and new phantom blades of twilight, resembling the majestic sword, form and hover around him.

Description: The Majestic sword is a blade that is divided in the middle, black on one side and gold on the other. The hilt is intricately designed to reflect the balance between darkness and light, featuring an emblem representing light on one side and an emblem representing darkness on the other.

Bankai Special Abilities:
The phantom blades of twilight are hovering swords made of the same twilight material as the majestic sword that revolve around Kinkō similar to Hikari's hovering swords of light. Kinkō can direct them to attack independently or coordinate their movements with the swings of the main blade.

Dual Blade Split (二重剣分裂, Nijuuken Bunretsu): The majestic sword can split into two separate swords: a black sword with the dark emblem and a gold sword with the light emblem. Each sword retains the power of Yami and Hikari respectively, allowing Kinkō to wield both elements simultaneously. The black sword can unleash dark flame attacks, while the gold sword can emit light energy slashes.

Major 2nd - Minor 3rd degree burns: Like Hikari's Shikai, the majestic blade can produce slash of reishi energy when swung. If hit by the slash, not only would the target suffer from cuts and bruises but also major 2nd degree to minor 3rd degree burns.

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Character Relationships: Shibuya (older cousin)

Kagi Senko (Captain)

Sensei Aijo (Bankai Tutor)

Likes: Punctuality, Order, Spending time with sister, Balance

Dislikes: Waiting, Disorganization

Favorite Foods: Soba, Chocolate

Hobbies: Reading, Training with others

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Kinkō was born into the Kuchiki family during a time where things weren’t as bad as they had been in the past. Even so, he was taught about the rich history behind the four great noble families. Due to the transgressions of the Shihoin and the Tsunayashiro families, the Kuchiki family made sure that every single child would go through extremely gruesome training in an effort to make them prepared for anything. Kinkō wasn’t an exception to this and took his training very seriously. He was a prodigy but that didn’t stop him from developing an attitude of pushing the limits down no matter how hard that seemed. He worked extremely hard to keep getting stronger.

Much like him, his twin sister Heikō was put through the same challenges. She wasn’t as tough as he was but that never stopped her from getting back up every time she fell. That drive to keep going was what kept motivating him to do the same. Over time, they developed interests in different disciplines. Kinkō wanted to focus primarily on his zanjutsu while Heikō placed her focus in Kidō. While their styles were very different, they complimented each other well and covered each other's bases.



After many years of training, the Kuchiki siblings both entered the Shin'ō Academy and used their time there to hone their skills. After graduating, they both were accepted into the 2nd division. While they were weary of working under Captain Nobu Tsunayashiro, they didn’t let it stop them from working hard and progressing through the squad. After both obtaining their Shikais, they rose through the ranks of being seated officers quickly.



Over time, Heikō started to develop a rare illness that weakened her significantly. Eventually, she had become too ill to fight. Seeing that she was no longer able to fight, she entrusted her brother with her zanpakutō, Hikari.

Without Heikō at his side, Kinkō worked harder for the both of them. Eventually, he became the third seat of the squad. At first, it was hard to work so closely with the captain due to the rich history between their families. It was Heikō who reminded Kinkō why they became shinigami. They were to protect the people of the soul society, not to worry about others. At first, this was hard for him to do but he only fully understood it when his sister passed away. She held no hatred for others, even the Tsunayashiro or the Shihoin. It was truly something inspiring. Adopting that mindset, he set aside his problems with the captain and worked tirelessly to serve. After all, his loyalty wasn’t to the person but to the cause.

With his new perspective, Kinkō devoted everything to the squad. Even after hours when most decided that they had done sufficient, he kept on going. To many, he was viewed as a workaholic. To him, he believed that if there was still work to be done then he would be there to make sure it was finished before he spent a moment enjoying the pleasures of relaxing.

As a member of the 2nd division, Kinkō spent time escorting Central 46 members from time to time. While it wasn’t exactly necessary, he took his duty of protecting the Central 46 seriously. Additionally, he assisted in training members whenever an opportunity arose. To him, refining the skills of each other was a great way for the squad as a whole to improve.

Kinkō wanted to prove that the Kuchiki were still a strong family. Sure, most of the family had been massacred in the past but they weren’t all dead. All members of the family with direct ties to the throne were slain, except for one: Sachiko Kuchiki, who was the current Captain of 4th. She inherited the Clan, but had no successors. He was heading one of the extended family lines that claim to be the next-in-line heirs. He held their morals to heart and believed in the prosperity of the Soul Society. That meant attempting to restore the balance between the Sereitei and the Rukongai. If the Kuchiki of the past were able to play the balance between aristocracy and people’s champion well, then there was hope that it could happen again. He spent time trying to reconcile with the members of the innermost districts of the Rukongai. Whether successful or not, he persisted in trying to restore hope and trust.


 

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Adonai

Roleplay Coordinator
Staff member
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Character Name: Otokogi “Kenpachi” Aijō(男気, 愛情; Chivalrous Spirit, Fondness)
Titles & Aliases: Oto or Otto, Gentle Breeze of Tamaya, Old Man, Kenpachi
Actual Age: 934
Apparent Age: Mid to Late 60’s
Birthday: July 23rd
Origin: Soul Born
Race: Shinigami
Gender: Male

Height: 6’1” (1.84 Meters)
Weight: 227lbs (102Kg)



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Allegiance: Gotei 13 and Rukongai
Division: Third Division
Previous Divisions: (In order from the start of his career) 11th, 13th, 9th, 8th
Rank: Captain
Position: Academy Instructor, and head of a unnamed Rukongai patrol unit
Base of Operations: 3rd Division Barracks



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Physical Description:
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Personality: Having grown up in the most lawless district of the Rukongai one may assume this man is a merciless killer, someone who loves to watch blood flow. This assumption is false as he has never been this sort of person, even in his youth. Otokogi is a peaceful soul who laments the thought of taking lives, from Shinigami, Arrancar and Quincy he loathes having to end a life. However, this loathing does not stall him if it must be done as he is a man who follows through on his duties as a Shinigami, as a protector. He also does not blindly follow his orders as he lets his compassion and morality guide him when making decisions. This doesn’t mean he blindly ignores facts when they are staring him in the face either, he will take these facts into account, along with any inconsistencies that may exist within them to help further weigh his judgment.

Naturally, of course, it is very easy to get along with Otokogi as his peaceful spirit makes him an approachable person. Be it seeking advice concerning Shinigami duties or just life advice in general he is always more than welcome to lend an ear or bit of advice. This nature makes him one of the Academies most favored instructors among the students. His calming demeanor, willingness to laugh at silly things alongside the students, and share stories with them from his many active years are what win them over. This also makes them pay closer attention to his lessons and leads to his classes producing valued members of the Gotei who tend to live longer lives. He teaches, and preaches, never to rush headlong into danger as each of their lives holds great importance to not just the Gotei but to those they interact with daily.

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He is also someone who is greatly affected by the death of a comrade or former student. Sensing or learning of the death of them deeply saddens him, depending on his current situation it elicits a different response. Outside of combat he will offer them a moment of silence and a prayer, no matter who they were, be they noble or a Rukongai native. While in combat he knows he has no time to mourn the loss of life, but it will spur him onward to end the fighting much sooner to avoid more loss. Lastly, he does not believe in using the terms like good or evil, they are too absolute to him. Everyone does something for a motive or ideology and from his perspective one must understand these things and find a way to challenge them that won't lead to bloodshed. Sadly, this method of thinking has proved fruitless in the many years he has lived.




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Reiryoku Level & Spirit Class:
Immense

Otokogi is an old soul, in the literal sense, he has lived a long time, seen and done much on a combative level. Being born in the 80th Western Rukongai District of Tamaya he had to fight for his life for decades. More than just fighting for himself he also had to fight to protect those who were not strong enough to do the same. This was the start of his growth as fighting in the Rukongai is nothing compared to facing the horrors known as Hollows. His Reiryoku began to curate itself when he joined the Gotei 13, joining the 11th Division to be specific. Here Otokogi’s old way of fighting Rukongai criminals was honed to combat his new foes, Hollows and thus did his potential begin to blossom.

His tenure in 13th Division is where he saw the most growth in his Reiryoku as his survival skills and battle prowess saw him consistently win or survive confrontations with various Hollow’s. What didn’t kill him made him stronger, allowed him to learn from his mistakes and hone his Spiritual Energy further. Near death experiences have a way of bolstering a Shinigami’s power, these constant experiences allowed him to break through ceiling after ceiling. These constant breakthroughs reached their peak during the Unhallowed Wars where he fought many battles, winning and losing said battles but always coming back for the next challenge.

His Reiryoku has been battle tested and has aged like a fine wine over the centuries, living a life of constant battle where he has been blessed by wins, losses, and near death experiences. If not for the Unhallowed Wars finally coming to an end he may have broken past another limit but as of now he stands in a realm that surpasses the average Captain. He wasn’t born with this power, nor was he an abnormality, he was just a run of the mill grunt who has withstood the test of time and continued to develop to survive and protect the Soul Society.

This level of Reiryoku has had a tremendous effect on his physicality over the years, granting him strength enough to toss massive blocks of debris aside or block heavy blows without recoiling or being pushed back. His Kido is used to a potent degree, allowing him to bolster its strength to ensure the target is restricted, sealed or obliterated properly. With or without incantations his Reiryoku lets him produce the results he needs in that moment regardless. Lastly, his Reiatsu, which has kept pace with his Reiryoku has become more of a means of defense rather than attack or subjugation. Having fought and lived through the Unhallowed Wars he quickly learned what it meant to be attacked on multiple fronts by ranged attacks or even surprise ranged attacks. He honed his Reiatsu’s density to help defend or disperse the damage of ranged attacks allowing him to ignore said attack and focus on his primary target more directly. It would take a potent attack to break past the Reiatsu to deal considerable damage to Otokogi, however, at that point he would have sensed such an attack as anyone would.








Reiryoku Control: Master



Otokogi has lived for too long to not have mastered control over his Reiryoku, he has been witness to, too many instances of wild and untamed Reiryoku causing harm to friend and foe alike. Age, experience and examples are what drilled diligent control into him and what allowed him to use his Spiritual Energy the way he does. No ounce of strength is wasted, no bit of speed undermined and no Kido is casted haphazardly. When fighting he maintains the flow of battle by not underestimating his opponent and thus his Reiryoku flows through him at optimal levels to overwhelm his foe to bring the fighting to a close as quick as possible. Many who have confronted him in his old age or seen him in battle assume he is fighting like an aging man who must go all out just to keep up but this is false. Otokogi’s masterful control over his Reiryoku allows him to use just enough of his Spiritual Energy to get the job done and when sensed it seems as if he is fighting at his limit only for him to surpass this “limit” suddenly. There are times where he must feel out his opponent’s level of power and during these times are when his control allows him to mask his true power. He usually masks it to be around the level of a typical Third seat. Outside of combat he can mask it completely.










Reiatsu Description and Effect(s): Reiatsu (霊圧, Spiritual Pressure) is the physical force/pressure that a person’s Reiryoku creates when released.


Damage



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The Reiatsu of Otokogi is gravity based, it is merely a heavy downward force. Reiatsu, in its base nature, has a similar effect to this, however, Otokogi’s Reiatsu also affects any free floating objects as well, including thrown objects, suspended objects, and on occasion Spiritual Energy as well. It is this nature of his Reiatsu that aids in protecting him from ranged attacks as it combines the natural density of his Reiatsu with the increased density of its gravitational effects. His Reiatsu cannot manipulate gravity in any spectacular way as it is only a downward effect, if used on a person, the obvious outcome can come to pass unless they possess considerable strength to power through it. In his old age he has met more than a few beings who have powered through it which is why it is reserved and concentrated more for defensive purposes.




Reikaku:



Across vast distances Otokogi can sense and hone in on Reiatsu signatures along with detecting any fluctuations within them. His time in Thirteenth Division is what taught him the importance of this skill as sensing out the strength of a target or the situation in a fight can mean life, death, or wasted effort. What may seem like a comrade losing a fight could in reality just be them holding back for a bit of fun which would mean his involvement is needless. The opposite is true as well as sensing a comrade on the verge of victory could mean the enemy is holding back and his assistance would be needed. With this also came sensing subtle nuances in Reiatsu, telling the difference between an Adjucha or Arranncar made a world of difference during the Unhallowed Wars. During the start of said war he was nowhere near ready to combat an Arrancar, so being able to pick up on subtle differences in their Reiatsu saved his life and others more than once. In the midst of battle he is usually among the first who sense the death of a comrade or important enemy, this information allows him to gauge how soon he needs to finish a fight.







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Hakuda: Master



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Throughout his life and Shinigami Career Otokogi has always preferred the more physical aspects of the Shinigami Arts. He viewed Reiryoku based attacks and Kido to be ineffective at securing a win whereas the physical based attacks were always more certain. With that mentality he increased his usage of Hakuda and Zanjutsu to great degrees.



Otokogi’s usage of Hakuda is what some would call “pure”. It does not rely on any elaborate stances, it does not lean on any one particular martial art but instead focuses on the delivery of clean, debilitating, punches, kicks, lariats, and even headbutts. Even the way he blocks and deflects oncoming blows is done in a pure and efficient way. These may not seem like the marks of a master but when put into practice it can be clearly seen as his strength and skill swirl together that will leave other fellow masters staggered by the strength and delivery of his blows. The only special techniques he uses are those developed by Shinigami for Hakuda specifically and as such when he fights it is as if every attack he uses is a technique of Hakuda. When throwing a single punch he uses Ikkotsu, when needing to pummel a foe into the ground or oblivion he uses Raiōken, or when throwing a kick he will use Kazaguruma. These are but examples but he will make use of the other techniques as well when needed. To think an ordinary punch from Otokogi can be tanked without defending may leave one's body with a gaping hole or shattered.



Known Techniques: Ikkotsu, Sōkotsu, Oni Dekopin, Raiōken, Tsurigaki, Kazaguruma, Kagamibiraki, Tesshō, Tsukiyubi, Taketonbo, Takigoi







Hohō: Expert



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Shunpo was a technique that took some time to grasp due to his mentality growing up. The thought of using high speed movement never occurred to him since fighting, for him at least, meant to stand your ground until you or your opponent are dead, such is the way of things in the Rukongai. Upon joining the Academy he learned of the technique but never used it, instead he anticipated his sparring partners movements to catch them mid-Shunpo. This continued through his tenure in Eleventh but stopped when he joined Thirteenth. Facing Hollow’s on a more consistent basis taught him the importance of out pacing an opponent to find or create an opening. Through experience he learned to grow and develop the skill of Shunpo, finally grasping it just in time for the Unhallowed War. The war, as it did for many who survived and for many of his other skills, helped him develop it further allowing him to master Speed Clones to allow for deceptive departures or flanks against enemies.



To this day he remains a mere Expert in this area of Shinigami Arts, he still believes he has no talent for the skill but despite what he says he uses it to great effect. Many will find it hard to outpace the old man and will often find him standing in their path of travel, appearing in front of them before they realize it. His ability to anticipate his opponent’s movements allow him to cut them off with his own speed, giving him the appearance of moving faster than them when in reality he is just taking the shortest route to put himself in a favorable position.



Known Techniques: Speed Clones







Kidō: Expert



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When in the Academy the concept of Kido is what truly opened up his eyes to the world outside of the Rukongai. Spells that can stop, slow or outright destroy an enemy sounded like pure fantasy to his young ears and it would be these same ears that took in every lesson spoken to him. He was on a good track of learning Kido until he was recruited into Eleventh Division which stunted his learning due to the Division looking down on the art of Kido. It was due to his time here which may have hindered him becoming a Master in the art, not picking up again until joining thirteenth. His usage of the art is proficient and precise, his pool of Reiryoku allow him to cast devastating Hado without the need of their incantation. When that is combined with his Reiryoku control and knowledge in Kido it further ensures that the spells he cast without the incantation do not fail and will strike true. While an expert in this category he will almost never use Kido as a killing blow due to past experiences of it never being enough to keep someone down. Despite that thought process he surely possesses the strength to put someone down for the count with Hado or Bakudo.



Known Spells: Bakudo and Hado 1-79







Zanjutsu: Master



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His home, his domain, something that comes as naturally to him as breathing, Zanjutsu. From the time he was old enough to hold a blade to defend himself he has known the weight of a blade, the resistance of flesh when it cuts into it a foe or himself. He mastered the blade because he both respects and fears it, its ability to snuff out a life before the life being taken even realizes it. At his current age he can demonstrate the beauty of wielding a blade and also its horror. When dueling against him one can witness the beauty in the movements of the blade, how even light dances off of its edge as if it is being cut while simultaneously witnessing the horror of the same blade cutting them in two. Like his Hakuda he will make use of the Zanjutsu techniques as his primary form of attack, however, unlike his Hakuda, he will use other maneuvers to combat an opponent. Facing Otokogi at this stage of his life with a blade is a dangerous game to play, a game where one must play knowing they will be leaving the battle horribly maimed at least, dead at most. Respect and fear are powerful teachers and motivators when it comes to mastering something as dangerous as a blade.



Known Techniques: Shitonegaeshi, Agitowari, Ryōdan, Onibi, Hitotsume: Nadegiri, Senmaioroshi



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Wisdom and Experience



A skill and trait that cannot be acquired quickly nor can one be born with them. Having lived for nearly one thousand years, tasting both victory and defeat Otokogi has acquired a wealth of wisdom and experience. With these tools he often knows how to approach a situation that most of his Juniors would view as impossible or hopeless. The way he observers situations and tackles them makes him seem like a tactical genius, but in reality he is just calling back on past experiences where he encountered something similar and knows how to prepare for it. This is also what allows him to be such a proficient instructor in the academy and what qualifies him to teach more than just the combat arts but also philosophy and ideology.



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Zanpakutō Name: Jūryokuhanten (Gravity Inversion; 重力反転)



Zanpakutō Spirit: Jūryokuhanten has no humanoid or animalistic form but is instead a massive ball of gravitational energy. Of course looking at it, it appears to be nothing more than a massive black hole, however, it does not behave like one as it is constantly pulling in and pushing out the material of the inner world. It also seems to only communicate with direct thoughts to Otokogi as the orb itself never utters a word. Its personality is direct and factual, often going against the moral choices of its master. Despite going against the grain it has a strong bond with Otokogi and will protect him no matter what, much like how Otokogi will protect it.



Zanpakutō Inner World: An infinite room with white tiled floors that is usually well lit by some unseen source of light. The room becomes dark as the light is drained away by Jūryokuhanten’s appearance as it pulls in all the light, only the light orbiting around it like a ring of Saturn remains to illuminate the world.



Sealed Zanpakutō Description:



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Zanpakutō Release Phrase:



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Shikai Description:



The Shikai takes the shape of a unique shaped dagger.



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Shikai Special Ability:



In short, the Shikai allows Otokogi to control the direction of gravity. Whichever direction he swings his Zanpakuto a silver wave of energy is released making gravity shift in that direction. Being hit by the wave causes the person or object to become affected by the shift immediately while not being hit gives one time to brace for the oncoming shift. Otokogi himself is not affected by the shift and will remain standing in place as everything will go flying to his left, as an example. This does not mean he cannot use it on himself, however it only works in a straight line as he will use it to retreat from a location if his Shunpo is not fast enough to out pace his foe. The shift is also temporary and is not constantly exhibited, it can almost be confused for a powerful burst of wind.



It is almost seen as a form of telekinesis given the accuracy he demonstrates with it as he can shift gravity upward and keep objects or people suspended in the air with it. When holding said things aloft he can send them plummeting into the ground with extreme speed and force by shifting gravity downward. Jūryokuhanten also allows him to isolate specific targets, when shifting gravity, if not he would be uprooting buildings chaotically. By isolating targets he can send rubble or just a singular person flying. This is used to great effect when paired with Kido like Hadō #31. Shakkahō as it can maintain an orb shape and is not costly to cast. Otokogi will “spam cast” this spell, sending each one into the sky followed by sending each one down at his target with extreme precision and enhancing the travel speed of the Kido.



Superior speed and great physical strength are surefire ways to beat this ability, but it doesn’t mean that he will not follow up with another shift in Gravity.



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Bankai Description:



Name:
Zettai Jūryokuhanten (Absolute Gravity Inversion; 絶対重力反転)



Appearence: The Zanpakuto changes into a large katana that is as tall as Otokogi



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Bankai Special Ability:



Otokogi becomes the center of reverse gravity. Upon the initial release people and objects become repelled by this reverse gravity no matter what direction they approach from as if they are falling from a cliff and are cast adrift in a zero gravity effect where they continue to drift away from him. A person can adjust to this change and push towards him to continue fighting him. But with this being a Bankai things are not so simple. This change in gravity makes Otokogi’s feet attracted to whatever surface they are placed on, allowing him to walk up vertical structures or even create vertical Reishi platforms to walk up which will shift the direction of gravity. This creates an environment where his opponent never has a solid foothold and where he himself continues to have one. Should Otokogi decide to “walk on the sky” gravity will be pushed back down towards the ground equal to the force exhibited in his Shikai, however it becomes constant. Otokogi can control how far this effect spans, he can remove it entirely or have it encompass half of the Seireitei.



The Blade of this Bankai becomes a phenomenon of inversion. Whatever this blade strikes is affected by inverse gravity causing it to turn inside out. For example, if the blade cuts on an arm that arm will begin to turn inside out creating incredible pain for the target and exposing muscle and nerves to the open air. Where the Shikai lets the blade push things away, the Bankai lets the blade push things inward. Should the person wish to fix their arm they only have to get cut by the blade again to turn their body part outside in.



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Character Relationships: Being the head instructor at the Shino academy Otokogi has forged many relationships with many Shinigami throughout the years. He can’t always recall them off the top of his head but when he meets them he is able to recall their personality and remember what sort of student they were.





Likes: Sunny or overcast mornings, Traditional Kendo practice, fireworks on a cool night, strolling through the Rukongai



Dislikes: Being forced to kill, enemies who won’t compromise on their ideals for mutual peace, disarray in the Rukongai of any kind.



Favorite Foods: Warm or Chilled Green Tea, Onigiri, Red Bean Paste Buns



Hobbies: Wood working. Making tables, chairs or statues.



Theme: The Gentle Breeze of The Kenpachi



Battle Theme: Ruler of Gravity










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Kasu Shinka

New member
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" Art exists in every aspect of life. Choices are the brush that changes and shapes what you see and feel."
" Disappointing…"
" Even garbage can have value. May my blade give you meaning."
" Troublesome…"
" Perfection is but an illusion. Yet, I will still strive for it."
Simpleton…
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課す(Imposing) - 進化(Evolution)
Titles & Aliases:
アーティストその芸術家 Sono geijutsuka(The Artist) 四肢の重症度 Shishi no jūshō-do(Limb Severer) ビジョナリBijonarī(The Visionary)
Actual Age:
952
Apparent Age:
26
Birthday:
October 7th
Origin:
Soul Born
Race:
Shinigami
Gender:
Female
Height:
5’6
Weight:
122
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Allegiance:
Soul Reaper
Division:
Thirteen
Rank:
Captain
Position:
Commanding Officer of Squad Thirteenth. Head of Karakura Town Operations
Base of Operations:
Squad Thirteen, Seireitei, World of the Living and Soul Society

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Personality:
Through the centuries, she has cultivated her lifestyle to reach absolute perfection. However, Kasu is not so naive that she believes herself capable of reaching such absolution. Life in the Rukongai, Shino’s Academy, and among the 1st Division, there are still levels of feats that she can only dream of reaching. One can only strive to be number one, but never obtain it. There was always someone better, someone stronger, someone faster. It allowed for Kasu’s determination and work ethic to climb to unprecedented heights.
Sculpting her into a being hell-bent on progression, and constant evolution. While she may seem straightforward, and blunt, Kasu is anything but that. She is prepared, ready for the worst to come. Willing to adjust and take on new methods whether it be combat, training, etc. Truly, it did not matter. She believes that all roads will lead to some version of perfection. However, she is a kind and quiet individual, never having much to say. Preferring her actions to speak far more than her words ever could.
Kasu unfortunately has become tethered to the act of drinking. Often being seen with a flask in her hand, taking sips every chance she gets. Though she is such a heavy alcoholic, it hardly ever impedes her work or even slows her down, physically, or mentally.
A woman built of strength and constant development. However, those that have come to truly experience her personality, will often find death’s hands clutching at their very throats. Her presence alone exudes an unspeakable nature of complete and utter domination. Fortunately, few come to see this part of her or come to fear her. Writing her off as a kind, gentle, and gifted individual.
When it comes to her work, she becomes an entirely different person. She is all about swift action, and the utmost obedience from her subordinates. She doesn’t tolerate attitude or insubordination from anyone. Kasu becomes ruthless, and unforgiving, expecting her orders to be followed and carried out without an inkling of hesitation. It is safe to say that she may have a split personality. How can a woman who rarely speaks, and seems to hold a kind nature to most who encounter her, turn into such a beast, a monster among men?

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Reiryoku Level & Spirit Class: Immense (Spirit Class 2)
Deeper than the depths of the seas. As great as the between heaven and earth. Such immense spiritual power exhibits no weakness, no sense of ease nor comfort. It is a bottomless pit, perhaps even limitless to those who are far beneath her and have become unfortunate enough to face her in combat.
Truly one of the finer gems among the first division, and held to a high regard among those that know of her spiritual strength alone. Her spiritual power allows her to extend her pressure through unseen lengths, even capable of covering the vast expansion of large towns, cities, and even the Seireitei. Even at such a great distance, Kasu holds the utmost control and maintains her will and strength over such gargantuan amounts of spiritual power. It is mainly her will and her overbearing determination to maintain absolute perfection in everything she does.
Her reserves allow her to perform beyond the natural limitations of a Shinigami. Applying power to Kido could make the basics of the known spells become far stronger than they appear. Channeling Reiryoku to her limbs in order to propel her speed and strength to unfathomable levels. It is possible to consider her to be an endless river that falls or moves from a greater body of water.
There are few who are capable of holding a candle to Kasu in terms of spiritual power. She is one of the mountains among the First Division that come closest to reaching the heavens. She can be considered a monster in her own right, a being of enormous potential and extraordinary reserves. How can such a small woman like herself hold such immense levels of power?
Wars often create monsters, and it is through her survival of both the Unhallowed Wars and the Blood Wars that her spiritual power has grown to be this much. Constant battle. Constant struggle. I’m her efforts to achieve victory, to survive did she obtain great power in order to live and see the current time.

Reiryoku Control: Master
Applying power to Kido could make the basics of the known spells become exceedingly stronger. Channeling Reiryoku to her limbs in order to propel her speed and strength beyond her limitations. Control of her journey and her life has become a staple in subjecting her own spiritual power.
Discipline and dominance, are words that turn to action. She has spent years nurturing her skill to subjugate her spiritual power. With control befitting to a master it allows her to extend her pressure through great lengths across the battlefield. Not an inch of it goes unchecked. Not an inch of it goes unanswered. As a result, her power has become a blade, capable of cutting through obstacles that pale in comparison to her power, and on the same token, defend her against the mightiest who even stand at the pinnacle of power.
Able to quickly accelerate her physical feats instantaneously with total efficiency, and little to no concentration at all. When it comes to casting Kido, the same occurs, where hardly any concentration is visible. Kido spells performed with hardly any loss in power, even when neglecting to use an incantation. Kasu can release her spiritual pressure with such mastery that she can direct her influence upon a single individual, through her gaze alone.
Regulating the output to deal with illusionary pain and even paralysis. Also, she can keep her spiritual pressure confined to a single area, building a dome of sorts out of it. When hiding her power it is completely submerged. Even those who are extremely skilled, potentially masters in sensory can find it very difficult to pick up on her signature. Goes to show that she does not need any equipment to aid her in this area.

Reiatsu Description and Effect(s):
Her reiatsu displays multiple colors. Being in constant flux, it becomes a bubbly substance that folds and contorts into many shapes and designs. It is hard for her reiatsu to take on a specific shape. While it may seem unorganized and messy it in fact represents the abstract nature of art and the plethora of ideas she has in her head when it comes to being an artist. Due to her masterful control, her power rarely affects the environment, whilst distorting the air around her. In regards to her victims, those who can not withstand her level of spiritual power are immediately paralyzed to the point where they can not speak or lift their limbs. At the full release of her power, her victims can experience phantom pain. As if their bodies had been stabbed from multiple locations. Their throats being slashed open and their limbs being severed. Though these actions are illusions, to her victims they feel nearly real, making it difficult to discern real from fake.

Reikaku:
The ability to sense is fickle and fragile. It takes precision, understanding, and astuteness. Such qualities are very apparent in Kasu Shinka. Her expertise entails that she is in need of no equipment in order to locate a friend or foe. From miles to the small inkling of channeled spiritual power to specified limbs, such details do not go unnoticed.
Those who have trained to conserve or attempt to hide their spiritual presence, for Kasu their efforts are very likely to be futile should their skills fall short of a masterful. Her capabilities allow her to discern the difference in spiritual signatures; strong or weak. Hollow or shinigami, should these two powers be fused in an unnatural manner, such occurrences are not overlooked by Kasu.
It is highly likely that Kasu can even decipher the level of power being used for specific Kido. Even the location of gathering power to deduce what Kido is going to be used and in what fashion. This in turn allows her to manage her power output, to regulate in a way that allows her to cancel out attacks if applicable.

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Hakuda: Expert
Because of her extensive use of Shikai, Kasu hasn't shown a need for hand-to-hand combat, however, in the event that someone has the capability to get past her Shikai by means of nullifying it or rendering it useless in a fight, Kasu has found this reason to still train her melee prowess to be a competent expert. Capable of matching and defending herself against armed opponents, and even handling those who are far larger than herself. Her combative skills give her a chance to deal decisive blows and critical strikes in quick succession, and a chance to breathe and regain her position in battle should she lose it. Her stamina has grown greatly, allowing her to push herself longer in a situation that calls for unarmed combat. Not only that, but an increase in strength is shown in her strikes, able to deliver powerful hooks, and stunning jabs to her opponents.
Her melee style mostly resembles Kickboxing and Krav Maga. Through her masterful control in channeling her Reiryoku, her strikes are capable of breaking through walls, and even breaking bones upon a single hit. Kasu developed a high sense of pain tolerance in her training to progress her unarmed combat to where it is, and concurrently, by working through different punching and kicking exercises, even elbows, and knees, she has over time developed a sense of muscle memory, which increased her reaction to act instinctively, shorting the time it takes for her brain to send a message to the specific limb by a large margin.
Those who believe her to be weak in this art find themselves surprised. Kasu can at times use her Hakuda skills in tow with her Zanjutsu arts. Allowing her to blend and flow her techniques from blade work to hand-to-hand work in quick succession.

Known Techniques: Tessho Tsukiyubi Oni Dekopin

Hohō: Master
Kasu has placed herself among one of the fastest in the Soul Society, a natural escape and distance artist when it comes to utilizing Shunpo. She is able to maintain incredible speeds for extended periods of time, even when her mobility is compromised, for example, the tendons in one of her legs being torn or cut she is still capable of maintaining an impressive level of speed on just one leg. Using the least amount of steps, she can cover massive distances, traversing the Seireitei and other realms at an impressive rate.
Her elusiveness makes her extremely difficult to catch. Against point-blank attacks they are often evaded, missing completely by mere inches. Her speed allows her to surpass the senses of her opponents, leaving them "frozen in time" in a sense. Shunpo is primarily used defensively, gaining great distances from a single step, it places her in convenient positions to use her Shikai for tactical advantages. In the event that she decides to use her Shunpo to gain an offensive advantage, she is able to use her speed in quick succession, able to traverse one position and get to the next, seamlessly with little effort to effectively catch her opponent off guard.

Known Techniques: Senka Utsusemi Speed Clones

Kidō: Journeyman (up to 50)
An art form that gives devastating range to meager swordsmen. An art form that is capable of restricting an opponent, allowing for close or long-range attacks to be successful. Those who excel in this art are exceptionally in the eyes of combat, and destructive warfare. However, Kasu is not among the experts and masters of this form of combat.
While her prowess in Kido is above the average individual’s coming from the Academy, this form of combat is indeed her weakest. However this did not stop her from training, capable of showing promise up to the 50th level of Kido. Due to her masterful control of her Reiryoku/Reiatsu and her great spiritual power, spells that fall beneath the level of 50 are within her skill set. Her knowledge of these low-level spells equips her with the skills necessary to use them with exceptional efficiency. Capable of attaching an incantation in order to increase its overall power. Her spiritual control allows for Kido spells to remain stable, refined, and powerful in their respective strengths. Never losing shape or form, even making Bakudo exceedingly difficult to break with lower levels of spiritual power than her own.
However, since her tenure in Squad One, Kasu has made it her mission not to learn far greater spells but to become competent in the knowledge of the rest, so that when she gains the power necessary to use them, she can.

Known Spells:
Bakudo
Sai Hainawa Seki Geki Horin Sekienton KyokkoShitotsu Sansen Tsuriboshi Enkosen

Hado
Sho Byakurai Tsuzuri Raiden Fushibi ShakkahoOkasen Sokatsui

Zanjutsu: Master
An extension of her soul. An extension of her arm. A blade… A partner... through her time in the Academy she managed to always carry a sword on her. Whether it belonged to someone else or not made little difference, she had the talent to wield as if it were an extension of her own arm, but talent wasn’t enough. Her photographic memory and ambidextrous ability allowed her to train rigorously. Performing each motion 10s of thousands of times, till it became countless to her. Having no real teacher, she could only count on visual aids from the battles she would witness.
By the time she entered the Academy her proficiency and talent skyrocketed and before her peers or even her instructors knew, she was at the top of her class. Besting each and every one of the students she faced in combat and even some teachers. Kasu found her prowess capable of allowing her to cut through entire buildings. The proficiency and technique of her strikes allowed her to follow through cleanly through flesh and bone and continue unimpeded in order to cleave her victims in two.
However, when endowed with spiritual energy, channeled and focused, her cutting power rises even further. What makes Kasu deadly in this art, is her ability to understand the length and reach of her blade and even others after a single glance. She knows where and when to strike to end her opponents swiftly and quickly.
Capable of defending and countering in quick succession. Nonetheless, her blade becomes unregistered by even the most astute observers when cutting through the air, seemingly invisible by how fast it moves. It may be possible to believe that she had never drawn her sword upon the initial draw, and yet the victim can find their limbs being severed from their body in an instant. Armies of hollows can find their very bodies split into insurmountable amounts by seemingly a single swing.
When she draws her sword in battle, the air remains still and time is seemingly frozen in place by how fast her strikes with the blade move. It's as if her blade work is nonexistent when it is fact very much is. She makes it incredibly difficult to defend her strikes because she does not give an indication of a strike nearing her opponent or even leaving the scabbard. She becomes seemingly unreadable and possibly unpredictable.

Known Techniques: Agitowari Onibi Senmaioroshi Ryodan Hitotsume: Nadegiri

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Photographic memory - A natural skill that she is born with. Anything she sees becomes a permanent memory that is never forgotten. She can recall anything she has tasted and smelled. Faces and names of all of her members and the people that she has spoken to or heard of over the centuries. She can remember the exact date and time of an altercation or an incident no matter how small or minute it may be. It only takes one glance, and all details are stored as if she is a machine.

Ambidexterity - Another natural skill. Able to use both hands and legs with equal efficiency.

High intelligence - Kasu’s brain waves operate at a high capacity. Able to discern and understand what's going on in front of her, as a result, allows her to decipher her opponents in regards to their strengths and weaknesses, difficult situations, and different ways to handle situations.

High tolerance - A skill she had to develop herself due to her constant consumption of alcohol. As a seasoned warrior, however, she had to make sure that she could withstand all sorts of pain so that her injuries could not hinder her in a battle to a startling degree.

Extreme Muscle Memory - Frankly, the skill to perform any action after seeing or doing the action only one time.

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Zanpakutō Name:
ギャラリー 画集 Gyararī Gashū (Gallery Artbook)

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Zanpakutō Spirit:
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But a mere child, he cares little for anything else unless it has something to do with art. Much like Kasu, he too aims for perfection, and oftentimes he critiques and shares his opinion on the actions of Kasu. Gashū would rather enjoy the sight of blood being spilled, watching it paint the ground as it is spilled. Be it Kasu’s blood or her enemies. He’d also prefer that Kasu allows for her opponent to show off it a bit more, instead of killing them quickly. Only because he wants to remember them and create a masterpiece within his world resembling the abilities that he witnessed. Kasu of course ignores his wishes, which greatly infuriates him.
Gashū despite his demeanor is still but a kid, who wants to enjoy everything he gets into. Constantly pushing for Kasu to release him and to further progress their relationship so that she can see the fruits of his “glorious art”, as he would put it. However, Gashū is difficult to satisfy, always wanting to see more, create, more. His insatiable hunger for the art of any kind and any display makes him an annoying companion for poor Kasu. However, she admires his drive to improve, and his will to see a better version. It is the only thing they can truly both agree on, despite his obsession.

Zanpakutō Inner World:
A world of nothingness, as blink as a sheet of paper. No lines, no trees, no animals, no oceans, nothing. It is a world void of any life or even objects until it is given such by its master or the spirit that resides within it. By their hands sometimes they are able to create a city, a forest, or space by drawing upon the void of their inner world, their personal canvas. Everything created becomes real until wiped away by the user or the spirit.

Sealed Zanpakutō Description:
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Zanpakutō Release Phrase:Draw upon, Gashū...


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Shikai Description:
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Her Zanpakuto takes on the shape of a brush that is small and nimble, but capable of fitting in her hand. Yet, it is unbefitting for a weapon, or so it may seem from a simpleton's observation. Her Shikai allows her the ability to bring whatever she draws to life. The air, ground, a person all can be her canvas when she needs to draw. Whatever she draws can be made to fit any size, she needs. By simple strokes of her brush, she can create anything in an instant. No excessive movement or concentration is required. If a creation needs to be changed or edited, her brush has to be in constant motion to do so. If she wants to continue creating things in quick succession, her brush needs to continue moving. All creations are controlled by her, through either her brush or through her mind. Every creation is granted strength and power amplified by her spiritual power. As a result, her art becomes formidable, capable of defense as well as offensive. Long-range, mid-range and close-range attacks are within her realm of possibility, or rather, the realm of her Shikai.
Each drawing is a slave to her will. Like all art, the drawing can be edited, changed, reformed, and duplicated.
Nothing is concrete and can be something else entirely different within the blink of an eye. This is what makes her Shikai unpredictable, seemingly unable to be countered. She is not chained to a singular idea. She is able to create a near-perfect replica. She can also create a plethora of weapons, shields, armor, clothing, elements, etc. Whatever her imagination can summon, she can draw into existence, the possibilities are endless, unnerving, and quite frankly terrifying to her opponents who are unlucky enough to battle against her Shikai.

Shikai Special Ability:
These are Kasu’s favorite and most frequent drawings when her Shikai is active.
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Bankai Description:
In Bankai she slams her brush into the ground and a large mass of liquid in every color begins to wash over the environment and it is “replaced” in order to make the area her canvas. Her hands become drenched in that very liquid. The vastness of her environment becomes her playground. In her Shikai she is able to create and bring her art to life by using her brush, in Bankai she maintains this ability, however, Kasu is able to manipulate the environment within a 10 mile radius in all directions of her person through the motions of her paint-drenched hands.
She can reshape the environment on a whim, change its look and feel, and create any manner of constructs. The ground, objects such as plants, grass, buildings, roads, temperature, weather, etc. all can be changed, edited, and redrawn to be something else entirely.
The paint on her hands remains in a constant flux of different colors to create whatever she needs in an instant. Instead of just her creations, her opponent now has to face the very environment he or she stands in.
Truly Kasu can reign supreme when her Bankai comes into play. By far being the most versatile and can easily be the most difficult to deal with. No limitations, With a plethora of resources to use as long as she remains in contact with the Environment…

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Character Relationships:
TBA

Likes:
Reading. Drawing. Exercising. Traveling. Cleaning. Painting. Drinking.

Dislikes:
Disrespect. Insubordination. Overconfidence. Dirtiness. Clinging.

Favorite Foods:
Collecting paintings and different concoctions of alcohol.

Hobbies:
All kinds of fruits.

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I have seen much in my life as a Shinigami. Comrades have fallen, enemies perishing before my blade. The cycle simply continues and if my blade remains indifferent, then so will I. Easy to do after I lost you…

Unfortunately, Kasu wasn't born into a noble household, but she did not know the hardships of the other areas of the Rukongai. Having grown up with friends, family, a mother, and fatherly figures all around. In her childhood, she never truly had to strive for much at all. But, for some reason, Kasu never wanted her life to be that simple, so cut and dry. She felt as though it was never perfect for her, it never truly suited her. She admired the strength, and the will to survive, and oftentimes Kasu would find herself among thieves, burglars, and the unlawful kids of the Rukongai.
They were boundless, able to forget their own paths, and create their own future, and should anything go wrong, they could disappear. They never had to worry about others shaming them, looking down on them, disappointing anyone. While she truly had no fear of such trivial things, Kasu only feared the fact that she would be stuck forever in the same place. Unable to improve, unable to evolve. When she finally came of age, when she was finally able to muster the will to leave, she joined the Shino Academy.
Alas, her vision for improvement became well within her sights. Her drive to evolve into something greater than her past self allowed her to excel in every art of combat. Easily running through every course thrown her way and as she passed with flying colors, she ascended. Her exceptional skill placed her in the eyes of the First Division, where the young woman would climb the ranks over the centuries and achieve the esteemed title of Head Lieutenant.
During her tenure, she served under Commander Kin Yamasaki. Under both her command and even her tutelage to become the woman she is today, Kasu made it her mission to prove to Commander Yamasaki that she was capable of her rank, though the Commander had always seen her fit to be her second in command. Her wisdom, and her love for the Soul Society, outweighed any obstacle in her way. Against the nobles, against C46 she was a force that would not be easily moved. This is what Kasu admired most about her, her conviction was undying and so was her strength.

So Kasu believed…

Kasu had been through it all and remained in the first Division during the Blood Wars. Able to truly understand Commander Yamasaki’s strength after defeating Esmeralda, a highly powerful Vasto Lorde, and as her Lieutenant she’d continue to follow her into the Unhallowed Wars. Lives are lost, wills are tested, and the average would become mighty in their own right. However, it is not until the end of the eternal Summer, that Kasu would be a witness to the execution of her Commander, her comrade, a wise and loving friend behind closed doors. That is the only day Kasu would shed tears, the day her heart would forever be closed.
A woman’s intuition is a fickle yet powerful thing. Kasu simply knew something was not right. Despite the late commander's disagreements with C46, she did not seem like the person to just murder them. However Kasu couldn’t pursue these personal suspicions, she instead had to wait and serve under a new Commander, one born from the noble Shihōin House. Currently, the Seireitei sits in disarray, it is only a matter of time before things become far worse than they already are. It was time for Kasu to step up and honor the memory of the previous Commander.
Her time as the Head Lieutenant has come to an end... As one door closes, another begins to open. Kasu transcends her previous rank and emerges into the rank of Captain, garnering her vision to oversee the likes of Squad Thirteen and Karakura Town. Ten months have passed, she has come and gone both time and time again, organizing her forces throughout both realms. In this new position, will she grow even further, or falter? She works to assist her comrades in furthering the rebuilding process of the Seireitei; regarding both strength and unity among them. Since the Civil War, she has not forgotten the many lives that have been lost. As Captain Shinka, can she make a difference?​
 
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Frea

New member
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Personnel File: Nanami Teishi

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Character Name: Nanami Teishi
Actual Age: 600
Apparent Age: late 20s - early 30s
Birthday: 19th June
Origin: Soul Born
Race: Shinigami
Gender: Female

Height: 5’7
Weight: 121 lbs


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Allegiance: Gotei 13 | Twelfth Division | Seireitei | Soul society

Division: twelfth
Rank: 3rd

Position: Seated member
Base of Operations: Twelfth division

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Physical Description:

Nanami stands at around 5’7, in height, leaving her to be a tall woman with an hourglass figure to her. Oftentimes, she wears her uniform to define the hourglass figure. The top half looks traditional Shihakusho however the lower half is a long skirt that flares out at the front showing off the calf high boots she is often seen to be wearing. Despite her age, she does appear as a young woman, with cat-like facial features, more specifically her light brown eyes glimmering in the light, capturing those who look at her beauty. She takes pride in her appearance, usually having something she always has natural makeup that compliments her beige complexion. Her hair stands out from the crowd, as it is short on top, though the underneath goes down to her knees, usually the long hair is tied up in a low up-do. Nanami is a well-known beauty, despite having a scar on her chin that reaches to the nose on the left side of her face, she sustained the scar from her youthful days.

Personality:
She displays a personality with elegance and class, often she speaks properly like someone who is high class. Depicted as someone soft and gentle, her kindness far exceeds being generous. Though the upbeat and elegant personality is all just but an illusion, putting up that front nobody is for sure what Nanami’s true personality is like other than those in her division. Nanami’s true colors are shown when researching, experimenting, and having little to no care about her “test subjects” or even those that disturb her during the times she is doing science. No doubt, she does come across as bitter, cold, and somewhat to an extent sadistic. In a way, Nanami also is a germaphobe, anyone who touches her objects immediately freaks out and starts to sanitize the space once again. Or those who touch anything in her lab, without her permission will have severed hands.

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Reiryoku Level & Spirit Class: Great (Spirit Class 3) - Master Control


With unknown parents or origins at her birth, one thing to distinguish Nanami holds a great amount of powerful spiritual prowess within her. Placing some others to shame instantly with her dominance. The sheer feeling of heaviness cripples those who are the closest to her. It is also to be said, her spiritual power can be felt over great distances. Even the littlest amount of her energy being let off gives others the chills as if there was something so sinister, and creepy watching over them. Giving those below her or those who can not withstand the pressure tend to cower in fear at the overwhelming might of her abilities.

Being born in the roughest area in rukongai, and being gifted with such powerful reiryoku is not exactly unheard of if you were coming from a rich or noble family. But coming from the streets, it’s rare indeed. Her prowess didn’t appear until around a year or two after she was adopted into the clan Teishi. A particular member of the Teishi assisted Nanami with harnessing the overwhelming spiritual prowess. Along with help from Chikao, the academy also advised her through some situations that the Teishi family was not able to help her. After some time her training paid off massively and Nanami was able to hone the massive pool of reiryoku that she held at a very young age. By all means, her great force of her did indeed help during the wars in the past, most notably the unhallowed wars to which she aided the battlefront with the latest technology the twelfth had.

It took Nanami years upon years to suppress the overwhelming reiryoku. The help from the Teishi clan’s members and their brutal training regimens, along with the stern guidance of the teachers at the academy, made Nanami push through and finally be able to tame and control her abilities to the finest they got. Unable to be ruled by her emotions or feelings she may feel, she is truly a budding master in her own right where her inner faculties are concerned. She continues to use meditative practices, where she is easily able to demonstrate a sense of control at all times due to the practices and techniques she uses.

Flawlessly, Nanami can hold and exert her reiryoku at will, hiding it from those who don't have much acute sense like many others. With little exertion, she establishes an overwhelming dominance, making those fall to their knees in submission or even try to run away from the force herself in terror. Furthermore, when she was training her kido skills, she was not only training for enhancing her knowledge but also strengthening her reiryoku constitution at the same time, for better control. Of course training, both at the same time was no easy task for her to do initially, but after some years of practice, Nanami got used to the intensity, leading her to become more aware of the Reiryoku uses and how it is spent.



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Reiatsu Description and Effect(s): Reiatsu (霊圧, Spiritual Pressure)


Nanami’s reiatsu is a pale green color, normally taking the form of a ghulah (a female ghoul.). When her reiatsu is exerted out, it can have adverse effects to the terrain around her. Earthquakes could suddenly take place without giving any type of warning. Howls of screams can be heard from her ever growing reiatsu. As if the ghosts of her enemies were being re-born as she unleashes her true potential within herself. The shape it takes on, is a representation of her psyche and appears to act sentient as she fights.

Her reiatsu is known to have quite unsettling presence at most, not only because of the sheer volume, but also the shape of it can instill fear and uneasiness to those she may fight. The sheer ferocity of it can easily make the people wither in fright despite her calming and otherwise agreeable personality image she lets out in public. She rarely shows her true side of the personality to be seen by many. In addition to this, it’s quite easy for her to instill a great level of paralysis when exposed to it for too long while wreaking havoc on those who dare to oppose her.

Adding to the fear factor, those who have experienced her reiatsu first hand will find themselves entering a state of psychosis and will quickly be delirious, altering their train of thought and muddying their perception of reality. Due to the reiatsu appearance being a giant green ghulah, the eyes of it are hollowed out giving it more of an sinister appearance. Extended exposure to her reiatsu and its various of powers can easily leave one in its vegetative state if there is no counter measures or outside forces to quell the effects from her powerful inner abilities.



Reiatsu Effect(s): Fear, Paralysis, Delirium


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Reikaku:

Having a deep connection and understanding of her spiritual sense, even as a young child, she had a good grasp on Reikaku and its ability to help her detect others within vast distances. It wasn’t until the academy, that their ability of hers began to flourish. Having classes on utilizing the basics of sense, such as studying different souls and how much they differ from each other. Nanami developed various ways to track each one down. With further help from her elders, she truly began to understand what it takes and honed her reiraku abilities to the best she can. While some may use the ground to help them, while others close their eyes too. Nanami uses another technique, unique to her kind of thing. She uses her pure instinct and gut feelings. Having to serve in a division where high intellect is mostly preferred to one's assets. Nanami’s keen intellect and intuition come from being taught by an old friend of hers she knew back in the academy days.

She is easily able to track down her targets by using her instincts and often rarely needs directions when searching for her next targets. Though there are times when she does need to use other techniques to help her to track down her opponent. One of those is to close her eyes and feel her target's energy or even see their auras. To Nanami, each race has its unique aura to them in both feeling and color auras they produce. Making it easier for her to use a form of mental organization to help identify threats, foes, and everything both large and small. She also has proven that regardless of how small or large the signature is, she'll be able to pick it out even through a raging storm of other reiryoku and also can size up opponent’s abilities and gauge their powers with just a single look.

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Hakuda: Expert


Most assured, Nanami does not look like the type of person to at least know about the art of hand-to-hand combat. Her unimposing stature and disposition leave many to assume she has little to no ability to use Hakuda. This however couldn’t be any less accurate since this is one of the fighting forms she truly excels in despite it being her clan’s weakest skill set. Taking her studies fairly carefully while studying hakuda, and then training in pre-organized fighting styles from dedicated masters from across the Rukongai. In turn, she has managed to mix many different styles to form her unique style of combat to subdue her foes, strike them quickly with keen efficiency, and even remove limbs with minimal applied force.

Despite her slender and slim appearance, she holds a force of power that has yet to truly be seen at its fullest potential as she has been known to also ‘pull’ her punches when in combat to preserve the life of whomever she fights to gain intel or important information should she require it. Having an extensive fighting style isn’t simple by any means, and her training regimen is nearly unmatched. Carefully studying five mains styles similar to full-body boxing, wrestling, and Stick fighting. She is a short arms expert in knife fighting as well. Effectively her reflexes and speed enhance the impact of her blows toward her opponents and can subsequently be deadly upon impact if the victim is not used to the extreme speed and reflexes which she elegantly displays.

If none of the aforementioned techniques are efficient enough, she can pinpoint pressure points in the opponent's body as well, causing them to be weakened and vulnerable for the next strike of hers that follows. In her younger years, she had taken interest in the body and learned the various weak spots that exist in one's soul. From there, she carried on that practice throughout her academy days and later on in her life even researching the pressure points of other creatures with differing physiology such as Hollows and Humans. Performing these techniques can block one’s reiryoku flow in their body, leaving the targeted area as useless and numb to the opponent as if they have a missing appendage. Alternatively, she can also render the nerve endings and feel within limbs useless. Nanami has effectively named this technique Shi Yubi (死の指, Death Fingers), as she only requires no more or less than her fingers to perform the moves she makes.

Known Techniques: Shi Yubi



Hohō: Expert


The Teishi are well known to be quick and stealthy due to the clan’s line of the work history of being criminals. Like the rest of the clan, Nanami holds a great amount of speed and knows how to maintain that speed, she rarely displays it to people or uses it unless she is in a battle. The academy gave lessons about Hoho as well as pursuing advice from the clansmen developed her knowledge even more, leading Nanami to become efficient in speed and agility. from there. Of course, her training regime like any others she did to acquire skills from the clan was no easy task at all. The Teishi had her run every morning and night to get better at the technique, brutal hours with little to no rest at a time. The brutal training she endured for most of her childhood has made her swiftness in Hoho helped out the soul society multiple times during the wars in the past, relying on messages from the twelfth division to the other gotei thirteen court guards sharing new information and technology.

Nanami can use such a great amount of speed at the same time, staying as elegant as she can, with each step she takes silent to the ear, on which she may move and seem so graceful at times still packs a punch. Though most times her movements are too fast, where she may be from her original position to another spot in little to no time. Not only is good at maintaining her physical speed but also, comes with the territory of her reflexes being great, and her agility as well as way above the average person's.


Known Techniques: Flash step || Senka





Kidō: Expert

Another one of Nanami’s strongest assets to her skills is, She takes pride and joy in her abilities and confidently displays her knowledge to an extent. As Kido is one of the clan’s experts, Nanami had basic training at an early age by her father, most well known to be a shinigami many moons ago, Chikao had a wide range of abilities and Kido was one of them. later developing her skills further as she got older and more experienced within her years in the academy and her service to the 6th division itself. Her head might be stuck in books about kido techniques or practicing them in her spare time, leading to gaining the knowledge and uses of multiple spells ranging from hado, which attacks the opponent directly as well as bakudo which is useful for restraining her opponents and some good barriers and seals. Despite her massive knowledge of the other techniques of Kido, she is still new to the medical side, kaido. Leading her to be eager to gain more understanding of its uses.

Through the years Nanami has become more confident with casting basic spells with and without the incantations Being gifted with this, naturally, she can make her own two weapons that usually take the form of stick-fighting weapons. Making this as quick as an average swordsman can draw out his blade. Not only this she can also imbue her weapons and hakuda strikes with basic hado moves to produce the same or similar effect to them.

Nanami began to gain her usage of Hanki developed in a way that is unique to her, intertwining this with one of her Hakuda techniques, Shi Yubi. She can do this by sending her reiryoku to her five finger tips she can deflect an opponent’s oncoming Kido spell, any melee attack, or even weaponized attack in form of zanpakutos, melee weapons, and any other related armaments to one’s reiryoku, with the same energy she travels it up to her arms and elbows pinpoint any pressure point within the opponent’s body and blocks their energy flow, preventing them to use any techniques that may require the Reiryoku.

Hado:

Sho | Byakurai | Tsuzuri Raiden | Fushibi | Shakkaho | Tenran | Sokatsui | Soren Sokatsui | Haien | Zangerin | Okasen



Bakudo:

Sai | Hainawa | Seki | GekiKyokko | Horin | Enkosen | Tozansho | Hakufuku | Tenteikura | Rikujokoro



Barriers + seals:

Ryubi no jomon | Goyogai | Fusatsu Kakei



Misc:

Hanki | Noren Mekuri | Keikaigi





Zanjutsu: Journeyman


A fact that she dislikes admitting, Nanami doesn’t do well with her zanjutsu skills. This is her weakest offensive asset in comparison to her other astounding abilities. While she does have somewhat of a basic understanding of the whole swordsmanship concept and has an interest in becoming more talented in the art, her interests however are more aligned with kido and hakuda primarily. There are very few nuances she is aware of when handling a blade, and her stance is evident of this only utilizing basic sword styles such as Yoko Giri, a technique that allows Nanami to grip both her hands onto the handle of her zanpakuto and swing it down directly sideways to take down her opponent. She also knows Kesi Giri, another technique that requires both of her hands to be able to cut down her opponent from left to right, up to down, and so forth. She learned these techniques While attending the academy, Nanami grasped these entry-level techniques but struggled to expand on that knowledge further. It didn’t help the fact there was a lack of decent teaching, as the instructors were harsh and strict. While most of the clan’s greatest swordsmen have died in battle or old age, she was unable to have that long line of knowledge passed on to her.

Known Techniques: Kesi Giri || Yoko Giri


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High intellect -
Twelfth division who are known to have shinigami have to be intelligent. Nanami is no exception to this, her main way to use her intelligence is to solve problems which the average shinigami can't do. Not only is her intelligence used for problem-solving but for researching and developing new technology which she constantly improves with each opportunity she gets. Nanami has a soft spot for wanting to gain knowledge in anything she so desires. Nevertheless, Nanami outshined most of her clan's folk and her performance in the academy was no exception. She was always having the highest grades in her classes, outshining her classmates in studies. Many of her classmates often wondered how she got high grades, to which Nanami always had her head in books whether that was the leftover time between classes or after school in the library. One thing to be noted: Nanami gained her intellect by studying and reading books in addition to observing her peers. To this day she continues to gain more intelligence by reading and studying her upper peers.





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Vials -
Always carrying glass test tubes with varying colors up her sleeves, usually having one of each color. Each colour has its purpose, Green contains harmful chemicals and poisonous ingredients which cause her directed targets excruciating pain. However she did create an antidote to her green liquid, it has a purple hue to it, mainly used to heal those from most poisons. She also has Red for helping those to back their health enough to go to the Fourth division. Though, only the twelfth members know what exactly goes into these liquids, nobody outside of the division knows what ingredients are used in each one.


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Denreishinki -
An device which takes the form of the land of living’s technology device which can be used to track down other spiritual beings, contacting other divisions if in need of an emergency and many other things.





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Zanpakutō Name:
Uzume


Zanpakutō Spirit:
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Uzume appears as an robust woman, with an hourglass figure to her, her clothing is off fine velvet texture with pearls complimenting her outfit of choice. Usually bare-footed as well, her skin of porcelain shells of hers stand out making her look delicate as a flower. Her auburn hair that is seen to be curled but also jagged in some places usually has pink flowers in her hair. Her scent is to be said a pleasing smell of roses, which you can smell in the far distance



With how beautiful she looks, Uzume tends to have a very pervy and flirty personality to her, oftentimes makes Nanami embarrassed and bashful at times due to the nature of her Zanpakuto. Though you would not expect, Uzume can be very Haughty, meaning she can be very arrogant with her words and takes great pride in her looks, leading her to be somewhat ignorant. She also does not put up with Nanami’s impudence either, which gives Nanami some advice to be calm and collected.


Zanpakutō Inner World:

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A fresh breeze gently sways flower petals within the wind causing a pleasant scenery to compliment the soft pastel night sky. Within the center of the world, Nanami sees her zanpakuto spirit sitting on a throne made with pure gold, with intricate designs carved into the golden throne. Underneath them is a pastel pink sea, to which both Uzume and Nanami float on. Flowers of kinds are surrounding the pair, some on the ground while others on trees and bushes.


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Sealed Zanpakutō Description:

Her zanpakuto takes the form of any regular katana, with the base of her sword being different from the rest. With the base being more of a square shape than a round shape. Both of the handles are laced with gold. Whilst the sheath is plain black with works of gold on it. The blade itself is a regular silvery iron color with the tip being slightly curved.


Zanpakutō Release Phrase: Sensory overload, Uzume



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Shikai Special Ability:


Uzume can release invisible pheromones in the surrounding air of the user and the opponents(s). Depending on the opponents(s) they are facing, the pheromones that are being produced will differ between each of the victims. However, the effect of the zanpakuto remains the same. The main ability of the shikai allows the user to also have the ability to manipulate those pheromones that have been produced by Uzume. Easily able to control already existing pheromones from others. Nanami can decrease or increase the level of production, increasing the effects of the pheromones which can lead to the victim feeling heightened levels of addiction to whatever is in their possession at the time. The item is of Nanami’s choosing and can be anything from being overly vain about their weapons or clothing. This is innately distracting to any adversary she may come across as it attacks and can fluctuate the vanity of her opponents similarly, she can also decrease the value or self-worth. One would have their belongings, leading them to become anywhere from blinding rage, and melancholic to a supreme feeling of suicidal. This distraction nearly forces the fight out of anyone she comes across, no matter how aggressive one can be.



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HAS NOT ACHIEVED YET



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Character Relationships:



Hachiko Goseikanjo -

Hachiko was a fellow division member before transferring to the 4th division, Nanami considers Hachiko as a dear friend of hers and trusts her despite the three personalities of Hachiko, Nanami can relate to Hachiko’s sadistic side as they are both can be sadistic.


Likes: learning something new everyday, reading to gain more knowledge, sweet stuff.


Dislikes: People who interrupt her research, Germs, anyone who touches important stuff, arrogancy.


Favorite Foods: Katsu curry of any kind, sweets.


Hobbies: Always researching, Reading books, Gardening in her spare time, developing new technologies

Trivia:
- Nanami Voice actress is Luci Christian, However her Japanese actress Kana Hanazawa.
-
Themes includes:
Normal theme
Shikai theme
Battle theme






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The origins of Nanami’s true clan and parents are vastly unknown to both the Teishi clan and Nanami. Nanami was dumped outside in an alleyway in the roughest part of the rukongai.In the first half of her years, she grew up, stealing bread, and one day she couldn't contain her tears and her cry was heard by a gentle soul, the name of the soul was called Chikao Teishi. When Chikao first saw Nanami, she was wrapped up in a light green blanket that was all in rags, trying to keep warm, she was roughly 5 - 6 years old. Right there is when she became an official Teishi clan member, Now the Teishi clan was founded by criminals, who were running away and settled down in a cave near where she was found. Though her father, Chikao Teishi isn’t a criminal himself, but rather the heir to becoming the clan’s head, He disagreed with such criminal activity and swore to stomp it out once he became head. Give or due, the clan’s criminal activity was vastly different each turn, some stole from the nobility and higher-ups, while others kidnapped their brides. If anything, the Teishi household held a distaste for those who are born into nobility by inbreeding, hence why they stole their brides to be instead.


Though growing up with a known criminal family, they weren't exactly poor nor were they exactly rich like any other families, Nanami had somewhat of a peaceful time with the remaining childhood she had. Though the first week she got to the Teishi grounds, that was when she discovered her potential to become a future shinigami began, her pressure went overpowered at the time, with hearing about this the elders had become pleased, even widening their smirks due to they knew they had valuable assets within their future of the clan. There the clan folk kept bombarding Nanami with gifts, and offerings to train her even if their training was brutal. In other words, she used to come back with bruises, cuts, and scars from the training regimes. When she hit her teenage years, she got enrolled in the shinigami academy. There she met her childhood friend, who inspired her to become even better than she was already. Nanami was the brightest in her class, in fact being one of the few intelligent students in the academy, she was being always on top of her classes in many subjects.


Finally, around the age of 110 - 115, she graduated from the academy and enrolled in the 12th division, where her journey started to strive for greatness and the goal to become one of the highest rank seats began. She started as an unseated member, watching those seated members work on developing and researching everything and anything they could get their hands on. That was the moment she knew she also wanted to become more intelligent than she already was. to her, it was just another goal for her to accomplish. Therefore was the beginning of going into the library and watching her captain and the lieutenant creating all sorts and developing software, helping out the soul society as a whole. Around when she was in her 300s she participated in helping out in the unhallow wars, her intelligence in developing technology and refining them to defeat her opponents as well as her delivering those advanced technologies to other divisions gave her advancement in the ranking in the twelfth fairly quickly.




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Last edited:

Aqua

New member
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Character Name: Hachi Ikimaku
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Hachi (Eight , ) Ikimaku ( ‘Raging Storms’ , 息巻 ) is the Third Seated Officer of Sanbantai ( ‘Division Three; Third Division’, 三番隊 ) in the Gotei 13. Fueled by his dark and hardening childhood in the outer reaches of the Rukongai during The Great Degradation, this talented warrior acts only partly as a Hoho instructor. His primary goal, function, and purpose, is to maintain the fickle and ever-fading peace throughout the Rukongai, so that no soul faces the adversity and horrors that plagued his youth.
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Titles & Aliases:
Eiyuu no Kusajishi
( ‘Hero of Kusajishi; Hero of Grass Deer‘, 英雄草鹿 ), Kazehokousha ( ‘Wind-Walker; Breeze-Runner’, 風歩行者), Reppuu ( ‘Violent Wind; Gale’, 烈風), Kusari-Saiha ( ‘Chain-Severer; Breaker of Chains’, 鎖砕波)
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Actual Age:
326 Years
Apparent Age:
26 years
Birthday:
08/03
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Origin:
Soul Born
Race:
Shinigami
Gender:
Male
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Height:
6 Feet, 4 Inches
Weight:
Two-Hundred Fourteen Pounds
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Voices:
English Dub - Dean Redman
Raw Japanese - Tetsu Inada

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Allegiance:
Gotei 13 ( 'Thirteen Division Imperial Guards', 護廷十三隊 )
Division:
Sanbantai ( ‘Division Three; Third Division’, 三番隊 )
Previous Divisions:
None
Rank:
Third Seated Officer
Position:
Head Rukongai Liaison
Base of Operations:
Third Division Barracks, Shin’o Academy
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Physical Description
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The rather stout and handsome man that is Hachi is most immediately recognizable by his rather rare amount of melanin. The hazelnut-like skin of the Shinigami is identified almost exclusively as a trait of the infamous Shihoin, to which he holds no relation. Atop his head lies another rare feature–thickened locks of brown dreaded hair fall down to about chest-length, often limiting his view as the frontal portions dangle affront his visage. Habitually hanging over the front right of his chiseled face is one singular off-white lock. This streak of gray hidden in the tuft of young and brown is not due to age or a bold and juvenile fashion statement but instead was grown from the same patch of gray that has plagued him since his youth–its origin unknown. This, coupled with his lack of care regarding his appearance and its upkeep, often spurs the misunderstanding that Hachi is beyond his years. Fickle, untouched whiskers lay at each corner of his mouth, hoping that in the years to come, the bridge of a mustache will be built between them. At the base of his chin is a uniquely grown goatee, hiding an inconsistently visible five-o-clock shadow. Latched onto exactly three of his locks are golden clasps. Each one represents his first three Kan spent after receiving his initial stipend after graduating from the academy. These embellished accessories along with his standard shinigami uniform are the only features separating him visually from the rabble in the outer reaches of the Rukongai ( ‘Wandering Soul City’, 流魂街, ). Across a crowded room, it is not uncommon to see Hachi’s gentle, auburn eyes, peering between the silhouettes. In the fervor of battle, many have described those same gentle eyes as that of a feral beast, with a hunger that can only be satiated by bloodshed.
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"Ahhh shit man.. Guess I went too far again.."
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Personality
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This Rukongai native has never had the luxury of learning the manners taught behind castle walls, or never had the finest clothes to force him into caring about his appearance. He was born in rags, and when he dies he’d be the happiest man alive if that too–was on a tattered bed of cloth. Rambunctious and loud, Hachi is a ball of energy around the barracks and with his students, hardly ever showing an ounce of professionalism, and maintaining a smile and laughter in the direst of situations. Those that would consider him to be a buffoon would be.. Partially correct. Far from an intellectual, Hachi’s hobbies have never consisted of Shogi or deep study, but loud music, taverns, and sparring instead. Many who talk to him maintain a permanent face of confusion, as the man keeps up with all the newest slang, spewing it about with little to no remorse for his audience who haven’t the slightest clue of what he’s saying. His down-to-earth nature, Rukongai roots, and stature as a liaison to the Rukongai in Third Division, all have garnered him a great rapport with the wandering city’s citizens that have lost all trust in the Gotei 13 as a whole. It is not uncommon for him to spend large chunks of time out there away from the Seireitei, and call in special favors when needed in the field.

A man with many layers–Hachi has developed a reputation to be rather auspicious among his peers. While he is liked by many, those who harbor disdain for him will find that the feeling is very much mutual. A consistent target of injustice and inequality by the corrupt and sinister nobles for an entire lifetime has created a deep-rooted hatred for their kind. Their very breath is cause for a clenched fist or gritted teeth. As they look down upon him, he looks up at them in disgust, at the neck specifically, where if given the opportunity he would sever the head from the snake and return the Soul Society to the place the Soul King willed it to be. Despite these feelings, and the nobles’ deep roots in both the Gotei 13 and C46, Hachi is as dutiful as one can be. The Gotei 13 is symbolic to him, far more than what the vile nobility has reduced it to. Due to this, he separates the two and serves the symbol, not the individuals pulling the strings behind it. After all, becoming a Shinigami saved his life, and gave him the skills and assets to save many others. For this, he is eternally grateful and repays this debt consistently with blood, sweat, and tears. For all of the same reasons, treason would never cross his mind, no matter how deep his hatred seeps, he would never blatantly disrespect the laws of the Gotei 13 and the Seireitei.

Naturally, Hachi is a protector, and it is that trait that guides almost everything he does. His will and drive to reach new pinnacles of strength and to conquer foes and challenges comes directly from his obsessive need to be able to protect those in need of protection. His dark past filled with villainous activity somehow shaped him into a heroic figure that wants to shield as many souls as possible from the same fate. He pushes too hard, he trains to the brink of exhaustion, and he develops a ceiling and limits for himself as a formality to simply crash through them, and break the mold that was set for him by his doubters, or by himself. Battles–even those that would put him on the break of death–have become a sport for him. The art of fighting is one to which he considers himself to be a maestro, with the never-ending antagonists that plot in the shadows acting as his muse.
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Great Reiryoku Spirit Class 3
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Reiryoku ( 'Spiritual Power', 霊力 )
To many, the term turmoil would remind them of a singular conflict, a difficult time that they had to face. For Hachi, it is the embodiment of his youth, and the word used to describe what has molded him into the formidable spiritual force that he’s become. A product of The Great Degradation. Hachi’s young and ripe soul showed immense potential even before any cultivation. As a result, he was the target of many vile acts that took place during that time of darkness and tribulation. Subsidiaries from noble families came to an already lawless district of Kusajishi and decided to contribute to already decrepit conditions, finding and abducting souls that no one would miss, using them to carry out their ulterior motives. Hachi was one such soul. In better times, the inkling of potential that radiated from him would have garnered the attention of the Third Division’s scouts and got him placed into the Shin’O academy, but with their presence all but eradicated, it attracted the wrong type of attention.

For years he was forced into servitude–sold, bought, and then sold again forced to fight either for sport or to act as a pawn in the quarrel between two warring houses. For over a century, the nobles used these gifted individuals–Hachi included–as their own personal armies, soldiers in a war in which they had no stake. The abuse he faced was immeasurable, fighting endlessly, day and night, his Reiryoku being honed and emboldened like iron against an anvil. He saw death so many times that he knew him by name, and even began to welcome him as a friend. He was killed, and brought back to life again, innumerate times, each rejuvenated breath after healing bringing him to a new level of spiritual strength. After seventy-five long years, he had grown exponentially, his experiences–while traumatic–acting as the catalyst for the skills and strength utilized to free himself from his captors, slaying them all, and freeing those who fought alongside him granting him the name Kusari-Saiha ( ‘Chain-Severer; Breaker of Chains’, 鎖砕波). With the same momentum, now acting as a liberator of districts, and the sword of rebellion in the lawless and fatal wandering city, he returned to his home and laid waste to those who subjected him to a life of torture and slavery, ensuring that their influence would never be present there again. It was then he became known as Eiyuu no Kusajishi ( ‘Hero of Kusajishi; Hero of Grass Deer ‘, 英雄草鹿 )

Hachi’s Reiryoku is potent and airy, apparent as it runs through his veins and comes to the forefront when his physical prowess is on display. It invigorates him, and while others Reiryoku may allow them to meet force with force, Hachi’s maneuvers around its threats, loosely and yet, dominantly. His durability’s source is obscure, whereas while some would find themselves hardened, reinforced, and clad by their Reiryoku coursing through them, Hachi’s seems to allow him to act almost as a balloon or cushion filled with air. The blows taken by the Shinigami do not meet an impenetrable wall, but instead ever so slightly sink into his person, as if having the force of a strike deflated as his pliant spiritual energy disperses throughout his person.
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Expert Reiryoku Control
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Reiryoku Control ( 'Spiritual Power Control', 霊力 )
To say Hachi’s understanding of his own Reiryoku is befitting of a seated officer would be an egregious understatement. The tenured Shinigami has found solace with the spiritual energy quelling within him, capable of utilizing it for a plethora of functions both planned and on a whim. He has commonly utilized his acute control of his elemental-natured Reiatsu to surprise opponents with sporadic exertions of its pressure. As his lips begin to move one would think he is about to speak, until his cheeks and torso fill with air, and a massive blast of wind is released from his mouth. Or one would sense Hachi’s presence behind them, only to find a gust of wind in his stead, swooping by as he concealed himself, and tossed a fragment of his Reiryoku across the battlefield to throw off his trail. It is also not uncommon for open-palmed strikes from the shinigami to be accompanied by an invisible wave of force and air, a slight echo of propulsion escaping his body as he manipulates his Reiryoku toward the point of his strike.

When utilizing Shunpo, his Reiryoku seeps quietly and meshes with the air around him, ensuring that there isn’t the slightest disturbance in the wind. He has been called a ghost or a specter for how the control of his spiritual essence is often put on display. Like a leaf in the wind, he listens to the energy flowing within him and has come to understand it, harmonizing intently as he wields it like a weapon, or wears it like a suit of armor. When it comes to the Demon Arts, Hachi’s Kido is incredibly potent and forceful, naturally destructive in nature–it's as if every spell’s goal is to uproot the earth itself, even if the outcome does not reflect that.
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Elemental Type Reiatsu Wind
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Reiatsu ( 'Spiritual Pressure', 霊圧 )
Beneath the soft gusts and gentle breezes lies a raging storm. An all-encompassing twister–The cataclysm that is Hachi’s Reiatsu. Hachi’s elemental-type Reiatsu takes the form of violent and indiscriminate wind, ravaging all in its path. It tears through the terrain and is even capable of damaging those incapable of defending against its ferocity. At its maximum potency, it is capable of disaster-level events, and can even influence the weather depending on the atmosphere it is released into. Much like Hachi himself, his Reiatsu is wild and free, flowing forcefully without shape or form. When in its incorporeal, aura-like state, his Reiatsu is a gentle mint green in color–A stark contrast from the savage that Hachi is rumored to be. It is also not unlike Hachi to weaponize his unique spiritual pressure, using it as a supplement to his natural combative abilities.
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Reikaku
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Reikaku ( 'Spiritual Sense', 霊覚 )
The nobles responsible for his capture used him, and many others for a plethora of things. Like dogs–no–beneath dogs, they were utilized to help find individuals that they too would have to butcher. Like a literal bloodhound, both his instinctive and spiritual senses were honed to near-perfection, able to quite literally sniff out enemies close and far. Perhaps his most notable trait when it comes to his sensing is to not only discern what type of soul he has tracked but to measure and gauge its killing intent and hostility, allowing him to easily find an individual with mal-intent among a crowd of civilians and bystanders. Outside of a spiritual sense, the smell of blood is an astute tracking tool. While those skilled in manipulating their Reiryoku can quite easily conceal themselves and mask their presence, they cannot erase their physicality. If they had been cut previously, the smell of their blood is more than enough to keep track of a concealed or hidden adversary–at least for a trained nose such as Hachi’s.​

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Hakuda Journeyman
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Hakuda ( 'White Hits; Hand-to-Hand Combat', 白打 )
Many see Hachi for the specimen that he is physically, or assess the ferocious nature of his personality and immediately conclude that he must be a true student of the hand-to-hand arts–And many would be mistaken. Hachi is a back-alley brawler in its purest form; a product of fighting endlessly against his will with little to no official training or honing of his Hakuda skills. His form is weak and littered with holes, his posture stiff and stoic. Brute strength, instinct, and adaptability in the heat of battle or the qualities that set him apart. His form–unlike that of which is taught in the academy, wild and unpredictable–acts as a benefit to those he faces. Each strike is falsely telegraphed, baiting his opponents and learning their cues, stepping on their foot in the approach of a strike from below or at the base of their core. The art of deception comes to him naturally, able to dismantle a foe once their weaknesses and openings are exposed.

Strong and nimble, perhaps the most impressive part of his display when utilizing Hakuda is his ability to maneuver around his opponent to deliver devastating blows. Utilizing his Shunpo in conjunction with quick and decisive short-range movements, he is able to get beneath and around larger targets with ease. Or–when necessary, completely change the pitch to overpower an opponent much smaller than himself–who more than likely would underestimate the brute’s ability to keep up. Every appendage is put to use when forced to fight without his Zanpakuto, and Hachi is not against fighting dirty. While there is honor in fighting and in war, virtues must vanish on the battlefield. Gouging out eyes, driving his knee below the belt–tactics the young Shinigami would never shy away from. His titanic strength only supplements the compilation of his Hakuda tendencies, each blow capable of splintering bone upon impact.

Known Techniques:
Kagamibiraki ( 'Mirror Opening', 鏡開)
After puncturing their target with the tips of their fingers, the practitioner rips their opponent in half through sheer physical strength.

Urakatameru ( 'Hidden Fist; Reverse Fist', 固める裏 )
A style of fighting unique to Hachi’s unorthodox approach to hand-to-hand combat. It does not require extensive Hakuda knowledge, or advanced forms and stances, but instead applies the distinct nature of Hachi’s Reiryoku and his manipulation of it. With an open palm, he is capable of delivering strikes (of a lesser magnitude) from afar, a vacuum of air exuding from his person as his Reiryoku courses and then is surged through the point of exertion and converted into forceful Reiatsu that can reach considerable distances.
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Hohō Master
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Hohō ( 'Step Method; Fast Movement', 歩法 )
Without doubt or hesitation–whether true or untrue–Hachi would declare himself Soul Society’s fastest. In a single step, he is capable of crossing vast distances without the slightest hint of strain or exertion. His movements, imperceptible, only allow spectators to witness a still frame that inevitably fades away as the core of this ghost-like shell has already come and gone. His movements forbid a shadow from following his frame, unable to use the darkened silhouette to identify just where and when Hachi will present himself. Many speculate that the man is capable of being present in multiple places at once–A myth to which there’s some truth. Capable of leaving dozens of after-images over inflated ranges and lengths of space, kilometers apart at that. Such images are profoundly life-like, capable of bleeding, even relaying delayed speech; words that had already been slurred by the fleet-footed shinigami in a not-so-distant past.

The utilization of Senka is an easily obtainable feat, each stride that Hachi takes already like a passing breeze, hardly ever appearing to be more than a break in the wind, if anything at all. Often, he is capable of performing the technique with his adversaries eyes vehemently locked onto his person, able to complete its full course without waiting for them to blink or divert their attention. Most notably, Hachi molds and utilizes his Reiryoku to supplement his ability to seemingly “displace” himself. Whether it be himself, or one of the many lasting images of Hachi in a single place at a single time–one may find themselves in a spurt of confusion as their strike meets friction, slices through, and can feel the weight of their target behind their blade, only to discover an empty Shihakushō ( 'Garment of Dead Souls', 死覇装 ) engorged with air, and Hachi absent from its interior.

The elite application of this manipulation is further solidified by the moniker given to him by the denizens of the Rukongai–who have aptly dubbed him the Kazehokousha ( ‘Wind-Walker; Breeze-Runner’, 風歩行者). Hachi has coined the Kazedan ( ‘Wind-Step’, 風段 ) –A combination of utilizing Hohō as well as manipulating his own Reiryoku allows Hachi to forgo the limitations of a physical form, friction, and aerodynamics. His body partially becomes incorporeal, allowing him to seemingly split apart and become the wind itself. This allows for the master to surround his opponents in ways that would otherwise be unheard of, assaulting his prey with a slew of attacks from an innumerable amount of angles, howling while they’re bombarded by the turbulent wind.

Known Techniques:
Senka ( 'Flash Blossom', 閃花 )
Moving behind the opponent, the practitioner attacks and seals their Saketsu ( 'Chain Binding', 鎖結 ) and Hakusui ( 'Soul Sleep', 魄睡 ) in two rapid attacks. A victim may not be able to tell whether they were attacked from the front or the back because of the technique's speed, and even an outside observer may find it impossible to tell what the movements are

Utsusemi ( 'Cast-Off Cicada Shell', 空蝉 )
The practitioner moves at great speed to avoid an attack, leaving an afterimage that can appear to have taken damage

Speed Clones
The practitioner moves at great speed to avoid an attack, leaving an afterimage that can appear to have taken damage
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"Hado #31 . . . Shakkaho!"
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Kidō Journeyman
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Kidō ( 'Demon/Spirit Way; Demon Arts', 鬼道 )
While studying the arts in a literal sense was never a desirable hobby for Hachi, Kidō itself came naturally to him. To no one’s surprise, the destructive composition of Hadō appealed to his violent nature, adding yet another tool he could use to dismantle his foes. His approach to Kidō shared the same steps as his learning style with any other of the Zankensoki, unorthodoxly capturing the primary essence of the skill, and then improvising entirely with almost every usage. Hachi is also capable of partial Eishōhaki ( 'Incantation Abandonment; Destruction Chant', 詠唱破棄 ), enlisting the technique to quietly release spells of varying magnitude, though most potently applying it to spells of a lower number. Even still, his Kidō leaves room to be desired unless the incantations are spouted in full. Due to this, Hachi has become sacrificial in his usage of the art, or at least with spells following the way of destruction. He is willing to completely put his body in the line, hold onto an enemy, release the spell from the location of the grasp and subject them both to its power.

With this in mind, Hachi still does not ignore the way of binding, using a plethora of Bakudō to both overwhelm and deceive his opponents. His vigorous Reiryoku makes these constructs quite formidable, able to restrain some of the toughest opponents. His expert manipulation and knowledge of said Reiryoku also allows the Shinigami to release his spells from a varying array of locations on his body, able to surprise his adversaries and completely ambush their blindspots.

Known Spells:

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Bakudō ( 'Way of Binding', 縛道 )
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Sai - Seki - Sekienton - Shitotsu Sansen

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Hadō ( 'Way of Destruction', 破道,)
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Byakurai - Tsuzuri Raiden - Shakkaho - Okasen - Sokatsui
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Zanjutsu Master
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Zanjutsu ( 'Swordsmanship; Art of the Sword', 斬術 )
How it must feel; to have limbs that span several feet beyond normality–to have fingers bathed in bladed steel. The life of one who has assimilated the sword into their being, making the weapons extensions of themselves, no less than a foot or hand, a leg or arm. Wielding a long-forgotten Asauchi found in the outer reaches of the Rukongai, Hachi was subjected to combat earlier than most, forced to fight foes of varying degrees of strength–from those that used techniques both dark and forbidden, to Shinigami utilizing everything taught to them by their teachers to absolute perfection. His triumphs over the years only emboldened his confidence and increased his drive to expand his skill, but it was his failures–his shortcomings–that gave him the most. It was from those moments when his body would become cut open by an enemy, just what it felt like to be on the opposite end. It was through failure, that he analyzed the strengths and weaknesses of both himself and his enemies and created a masterwork of swordsmanship before ever touching the academy.

Upon his induction, however, a mockery was made of his teachers, easily defeating his sparring partners that were in more advanced classes above him. It became increasingly apparent that this was not a skill or an infatuation with something he enjoyed. It was an art ingrained into his soul, a plethora of techniques, maneuvers, and stances tattooed to his spirit. A fatal dance, in which every possible step was memorized, repeated, and then expounded upon by Hachi. He is a progenitor of his craft and refuses to declare an equal–however old or tenured.

Those who find themselves just barely out of reach of his blade, or dodge by a hair’s length will be disappointed when their flesh turns to ribbons all the same. Every strike is subconsciously reinforced by his own Reiryoku–finite pockets of wind assist in propelling the Zanpakuto forward and decreasing the amount of resistance the blade receives from the air itself or from any Reishi it comes into contact with. Those who witness his blade unveiled, often find themselves cut in indistinguishable amount of places before the blade–visually–has even been fully redacted from its scabbard. Furthermore, not unlike his Urakatameru ( 'Hidden Fist; Reverse Fist', 固める裏 ) Hakuda style, the razor-like edge of his weapon extends itself far beyond the blade’s reach in the form of a projectile reminiscent of a cutting wind. It should be noted that its force and cutting strength is less that of the blade itself, but has an increasingly potent effect on reishi-enforced constructs like barriers or an Arrancar’s Hierro.

After successfully imprinting onto his Asuachi and realizing his Zanpakuto’s true form, he willed his Reiryoku to shape the weapon’s length, adding to his repertoire of menacing bladework. This mastery is not exclusive two sword-weapons–however–which becomes glaringly obvious when his Zanpakuto is released into its Shikai. The Gargantuan, fan-like blade opens a new realm of possibilities. Its natural weight only further contributes to the destructive force behind his strikes, but requires a specific nuance to operate. Combining Tessenjutsu ( 'Iron Fan Technique', 鉄扇術 ) with his own knowledge of the unique weapon, he surpasses even that which he has accomplished with a Katana.

Known Techniques
All Zanjutsu techniques are known and understood by Hachi

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Peak Physicality
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Hachi was used as a tool of war and murder since his youth, and as such was forced to remain at the pinnacle of physical excellence. His childhood was not littered with games and friends, but with intense servitude and physical labor that honed him into the perfect specimen. Even after freeing himself from his chains, the habits stuck, training and pushing his body to every possible limit whenever the opportunity presents itself. Every muscle and indentation is without flaw, his skin a suit of armor without creases.

This, naturally, contributes to his intense and unrelenting tolerance for pain, capable of losing entire appendages and vital organs without losing a step due to pure strength and adrenaline. His physical prowess extends to his actual strength, capable of leveling a city block with the swing of his sword, or the flick of a finger; trading blows with the brawler would be ill-advised, no matter the foe.​

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Foolishly Brave
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Perhaps his most damning, and most redeeming trait is Hachi’s foolishness when it comes to the seduction of a battle at hand. He simply lacks the ability to resist. For this same reason, he seems incapable of admitting or understanding when he is simply outmatched, or something is beyond his reach. Quite possibly, this trait will be the one to get him killed. With that in mind, he welcomes death and views every second that he grows closer to it as euphoric–a high that can only be understood by those who have experienced it time and time again.​

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Field General
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Age is often associated with experience and rightfully so, however, the leadership qualities harbored by Hachi are something he was born with. He is a rallier of men, an unselfish and stubborn individual who does not stop until the job is done. This makes it easy for his peers to follow him, and for his enemies to respect him. It is difficult to deny a man asking for your all, who is also constantly giving his.
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Gigai
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( 'Faux Body', 義骸 )
Gigais are artificial bodies that are used for a variety of reasons by Shinigami within the World of the Living. It is currently unknown when exactly the first Gigai was formed and by whom.
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Nankō
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( 'Ointment', 軟膏 )
Nankō is a viscous, semi-solid preparation, most commonly a greasy, thick oil with a high viscosity, that is intended for external application to the skin, in order to close small wounds and prevent bleeding.​

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Zanpakutō
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( 'Soul-Cutter Sword', 斬魄刀 )
The Zanpakutō of low-ranking Shinigami are called Asauchi and do not have names, but the Zanpakutō of high-ranking Shinigami do have names. In its sealed state, a Zanpakutō has the form of a Japanese sword. Such weapons are unique swords generated from their owner's souls. Its shape differs depending on its owner. Zanpakutō are the trademark weapons of the Shinigami. Capable of cutting spiritual bodies, they are among the few weapons which can be used to combat Hollows. Each Shinigami carries a Zanpakutō, and each Zanpakutō is unique: the swords are reflections of a Shinigami's power and soul, and sentient beings unto themselves. The Zanpakutō's name is the name of the living spirit that empowers the sword and lends its strength to the Shinigami who wields it. These beings can vary greatly in appearance, and have their own distinct personalities, which are similar to their owner's.​

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Zanpakutō Name: Yuushi ( ‘Brave Warrior’, 勇士)
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When Hachi imprinted his soul into his Zanpakutō successfully, Yuushi became a long and beautiful Katana. Its tsuka is wrapped in a sun-kissed scarlet, whilst both the tsuba and kashira glimmer a vibrant gold. The tsuka itself has a standard rounded shape, and at the base where the habaki forms is four-pointed edge, all exuding from its base. The scabbard is forest green, with an off-white white bandage wrapped around its mouth.
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Zanpakutō Spirit
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Yuushi is a stubborn and relentless spirit. He does not speak often, but when he does his words are harsh and critical, seemingly striving for perfection at every turn. Not unlike Hachi himself, he yearns for battle–constantly. The two continuously cross blades, and despite their frustrations with each other at times, view each other as their greatest rivals all while being partners. Yuushi’s just slightly taller than his wielder, donning thick, eastern armor from head to toe. Beneath the base of his breastplate is a baggy garb, which connects to a thick black mask pulled completely over his mouth and nose. Beneath said mask—and the helmet holding it to his face—is crimson, marred skin. Should one choose to stare into Yuushi’s eyes, they’d see an infinite sclera–an inviting sea of white.
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Zanpakutō Inner World
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Yuushi’s inner world is a large temple-like structure at the center of a valley adjacent to a mountain basin. Surrounding the temple are several clearings and dense forests, before reaching what Hachi describes as the eternal staircase to reach the temple’s main building. The staircase got its name after Hachi counted precisely Two-Million Three-Hundred Forty-Two stairs on his ascent. The main temple building at the end of the stairs sits atop a mountain peak, with two Tengu statues guarding the gate. The temple is so high that the clouds shift by eye level habitually, creating a moist and humid atmosphere. As far as the temple itself is concerned, Hachi’s has never been inside. Yuushi refuses to grant him access until the young shinigami becomes a “true warrior”.​

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"Face our enemies, Yuushi!"


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Shikai Description
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Hachi begins by twirling his Zanpakuto, rotating it from his left side and then his right, with the motion and rotation primarily coming from his wrist while his grip remains firm. As the release phrase is said, the weapon glows a vibrant green, its shape-shifting and contorting as a miniature twister obscures Hachi from view. As it disperses, the weapon is revealed. The absolutely massive tool of destruction is close to twice his body length. The handle of what was once a katana has extended to create a massive pole-like base. Where the kashira would be is a large golden ring, with a hunter-green ribbon tied along its interior. As the length of the weapon continues, a large and flat-bladed rectangle creates the Zanpakuto’s main identity. It resembles a titanic rendition of an old Japanese war fan but has a bladed edge more akin to an axe. At its center is a beam of gold with ridges that continue down the entirety of the weapon.
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Shikai Special Ability
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Yuushi’s main integral function focuses on two facets of how the weapon can be used. When the weapon is spun with great force, it creates a massive twister with Hachi as its epicenter, which pulls everything within a two-kilometer radius inward, toward the storm. The pulling effect is immense, almost gravitational, far superseding a simple effect of one’s Reiatsu. When swinging the weapon with equivalent force, a massive twister is made once more, however, this time everything in its two-kilometer range is pushed away in devastating fashion, sending any and everything that he wills flying away from the tornado’s center. Both the size and density of these twisters–the one that pushes and the one that pulls–are directly controlled and limited by Hachi’s own exertion of strength. This is present in the intensity of the spin, or the gravity of the swing. Furthermore, with great focus, Hachi can discriminate between who, and what he would like pulled or pushed away, allowing him to be capable of utilizing his Shikai in confined areas or when fighting alongside allies. While this ability on its own is powerful, very few know the true nature of Yuushi’s capabilities. When the Shikai is activated and bystanders, spectators, friends, or enemies are able to see as terrain, buildings, etc. are destroyed by the violent winds—they often assume it is the wind’s innate nature that has the ability to tear down everything, simply with its velocity and force. In truth, Yuushi’s winds act against Reishi, as coastal winds act against a cliffside, eroding away Reishi layer by layer. This effect does not work on living beings such as Hollows, Arrancar, or Shinigami, but is effective against living organisms such as trees and plant life, as well as Reishi-composed terrain, structures, and attacks.
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Saishuuiki
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( ‘Final Breath’, 最終息 )
This taxing technique appears to only be used as a last resort, consuming a large portion of Hachi’s reserves after use. To activate this technique Hachi simply extends Yuushi away from his body, facing a desired target. After stating the technique name, a large cylindrical twister is released from the base of the weapon. What makes this twister different from the ones he can conjure already, is that it combines both the pulling and pushing effects designated to his Shikai. Those trapped inside will feel as if their limbs are being pulled from their torso, and their eyes are imploding within their heads. The conflicting forces create a vacuum of space that is unkind to any living thing within, capable of completely pulverizing an enemy before its end.
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Unobtained

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Character Relationships
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Otokogi Aijō - Old man Oto’ was one of the few Shinigami that dared still venture out to the outer districts of the Rukongai during the peak of the great degradation, even when the Third Division had stopped sending out its standard patrols to maintain the peace. As a former denizen of the outer districts, nothing could keep him away. After securing Kusajishi from its oppressors, Hachi occupied it for a short while, to ensure that no one else would come back in an attempt to allow history to repeat itself. At the time he was extremely skeptical of Shinigami as a whole, like everyone else in the Rukongai. Having fought a few himself, he was well aware that plenty of them was corrupt, turning a blind eye intentionally as long as their pockets were filled with Kan. That’s why when Oto’ first arrived in Kusajishi, Hachi’s animosity was at an all-time peak. It took several visits for the two to actually de-escalate their exchanges into a civil conversation, and over time a friendship, bond and mentorship grew. It was from Oto’ that Hachi learned several of the basics of Zankensoki before ever entering the academy.

After entering the academy and graduating, the choice of division seemed obvious, not only because of his unique skill set and ties to the Rukongai, but because of the relationship between the brute and the passive old man. Serving as an officer beneath him, Hachi and Oto’ clash consistently due to their differing ideals and opinions. The senile gentle breeze tries to pretend that life is just that, a breeze, and avoids bloodshed at all costs, while Hachi welcomes it with open arms. They’ve grown to appreciate each other’s differences in an “opposites attract” sort of way, and have bonded over the undeniable disdain for the nobles and their corruption.
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Likes
Fighting, Training, Drinking, Women, Rap Music
Dislikes
Weakness, Long periods of silence, Seafood
Favorite Foods
Steak
Hobbies
Intense training, Sleeping, Teaching
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Last edited by a moderator:

Bane

New member
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Personnel File: Kasuka Rikai
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Character Name:
Kasuka (Meager, 幽か) Rikai (Understanding, 理解)
Titles & Aliases:
Hound of Soul Society (猟犬の尸魂界, Ryōken no sourusosaeti; Soul Society’s Hunting Dog), Spirit Detective (霊探偵, Reitantei), Truth Seeker (真実探求者, Shinjitsu tankyū-sha), Great Detective (偉い捜査官, Erai sōsa-kan)
Actual Age: 100
Apparent Age: 15
Birthday: September 23rd ♎︎
Origin: Soul Born
Race: Shinigami
Gender: Male ♂
Height: 136 cm (4'6")
Weight: 28 kg (62 lbs.)

Voices:
English Dub - Tom Gibis
Raw Japanese - Shōtaro Morikubo
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Allegiance: Gotei 13 ( 'Thirteen Division Imperial Guards', 護廷十三隊 )
Division: Kidō Corps (鬼道衆, Kidōshū; Viz "Kidō Troops")
Previous Division: None
Rank: Vice-Kidō Chief (副鬼道長, Fuku Kidōchō):
Position: Head Spiritual Adjudicator (鉛霊審査員, Namari Reishinsa-in)
Base of Operations: Kidō Corps Headquarters

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Physical Description:
Kasuka’s defining characteristic is the blandness of his appearance. Not one to stand out in a crowd or in memory, Kasuka has been described by many as boring and forgettable. His common brown hair and green eyes pair with pale skin, causing him to appear rather generic. Being so young, he possesses a small frame and youthful face which fail to cause any intimidation. At only four foot six, he lacks an imposing physical presence, and often slips under the radar of people's attention.
Perhaps the most noticeable thing about Kasuka’s otherwise basic appearance, is his unkempt hair. A wild mop of thick brown hair spirals out in every direction, giving the young genius a constant sense of dishevelment and a lack of tidiness. Truthfully, Kasuka never spends any time on his appearance, being so busy with his duties that he often neglects to take care of himself. This sense of overwork and exhaustion manifests in the dark circles ever-present underneath the young Shinigami’s eyes, created by a lack of sleep due to the countless all-nighters that he constantly pulls.
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Personality: With a level of genius that is lucky to come once a generation, Kasuka possesses all of the strange quirks associated with a brilliant mind. Never resting, he will constantly pursue his duties with the diligence of a dog. Staying up all night, it is unknown the last time Kasuka actually slept. Some believe that he does not sleep at all, utilizing his Reiryoku to supplement that part of his soul. Sleep deprivation, keen intellect, and youth certainly manifest in his personality, often expressing boredom, impatience, or tiredness on both his face and in his voice. Kasuka’s squadmates can tell how deep into a sleepless binge he is by the amount of coffee he drinks or cigarettes he smokes. Contrasting his youthful appearance, the excess at which he consumes these age inappropriate substances causes many to grow concerned for the kid’s well being. Generally, this is a sign that Kasuka is becoming increasingly desperate or more immersed into a mystery he is trying to solve, as the first thing to go on his list of priorities is self-care.
Kasuka is obsessive in his pursuit of information and truth, and will follow any thread to unravel any mystery. He prides himself on the knowledge he possesses, but is not necessarily quick to share it. To Kasuka, life is a game, information and knowledge are the pieces, secrecy is the opponent, and the truth is the goal. As such, he plays his cards close to his chest, strategically choosing what information to share. Though he displays short-term impatience, his strategies and ideals are often long-term plans, said to span years if not even centuries. In combat he is known to calculate every move of a fight to its completion before executing it. He constantly absorbs every piece of information he can through photographic memory and a keen detective mind. As a result, he possesses an encyclopedic knowledge over Kidō, and is able to mentally catalog and archive everything comes across.

Socially, Kasuka is rather odd, but displays a high level of tolerance and non-judgement. Though he is quick to assess the details of a person and deduce their origins, mannerisms, combat styles, and emotions, he uses these observations simply to catalog, rather than cast judgment. Instead, actions and trustworthiness are what Kasuka admires in others, though he does often display irritation towards anything that wastes his time. He possesses a sense of humor both dry and sarcastic, and though tired and impatient, carries himself with a friendliness and familiarity. His casual demeanor is rarely shaken, often seeming like a lack of respect for authority, rules, and tradition. This causes him to butt heads with royals, Central Forty Six, and captains of other divisions, without care for their authority in pursuit of his own duties.
Rather eccentric, it is never clear exactly what Kasuka is up to or might be doing, and he will often answer any inquiries with a non-answer. Further, his duties, and the secrecy of his division, necessitate that he be anywhere a lead takes him. As such, he is often seen in the most obscure places, without much of an explanation, at which case it is best not to question him, but simply go along with it. Those of experience and those who are familiar with young Kasuka know that he is almost always investigating something for the greater good of the Soul Society, and so are inclined to help even when they don’t understand. Those that aren’t however, often underestimate Kasuka, whether it be on account of his strange behavior, age, appearance, or lack of strength. However, Kasuka relies on this perception of himself, hoping to be underestimated so that his adversaries are more inclined to slip up. Often, those opposing Kasuka will be confused why elders and captains show the young, naive, child such reverence and respect. While his allies know that there is no better tactician to maneuver the pieces of the battlefield and win them the game.

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Reiryoku Level & Spirit Class: Great (Spirit Class 3)
In place of physical aptitude, Kasuka is fortunate to possess a great amount of Reiryoku, placing himself strongly into Spirit Class 3. The foundation of Kasuka’s training through the academy was the optimization of his Reiryoku level. Utilizing intuition, and the vast amount of archived knowledge available to research at Third Division, he worked to perfect the craft of his spiritual arts and unlock the power of his Zanpaukto. Over his tenure as Vice-Kidō Chief, Kasuka’s experiences and training focused on removing the natural inhibitions one places on themselves. Generally psychological, it took a keenly intuitive and introspective mind to circumnavigate these limitations, achieving the optimized power of a soul unburdened. A Kidō master, Kasuka primarily utilizes his reserves of spiritual energy to reinforce his famously powerful Bakudō spells. Though he will channel his Reiryoku through his body to strengthen his Zanjutsu, this is primarily for defensive purposes, parrying a physically stronger strike that has slipped past his defensives, or delivering an overwhelming strike of his own using strength to compensate for a lack of skill. In all, Kasuka ’s Reiryoku level is enough to place him in the upper echelons of the Soul Society, but is not anything remarkable on its own. Instead, it is his masterful control over his reiryoku combined with his highly specialized encyclopedic knowledge of Kidō that makes his spiritual constructs so fearsome.
What’s more, much like his appearance, mannerisms, and age, the young Spirit Detective seeks to be underestimated by his opponent. Utilizing his masterful control over his reiryoku, he will purposefully suppress his emission of spiritual power at nearly all times, unless interrogating a suspect. This means that to most, Kasuka appears to have almost no spiritual power, seemingly a class 20 at best. Remaining under the radar and almost undetectable assists heavily in his investigations. Beyond the confusion it causes an opponent when he utilizes high level Kidō, masking his true power also makes it impossible to accurately gauge his actual limitations.


Reiryoku Control: Master
Possessing a great mind, Kasuka was able to understand the nuances of Reiryoku control early on. He spent many late nights in the academy archives, training his manipulation till the break of dawn. Kasuka knew that his physicality put him at a deficit when it came to being a Shinigami, and so opted not to focus on the three Shinigami Arts, Zanjutsu, Hohō , and Hakuda, beyond what was required to graduate. Instead, he knew that his intellect afforded him an advantage when it came to the Demon Arts. With a photographic memory, investigative reasoning, and access to the Academy's knowledge, Kasuka worked to perfect his control. He shined above his classmates and quickly passed through the curriculum, working towards Shikai immediately upon earning an asauchi. Soon even his instructors could do no more than point him in the right direction to research on his own how to further improve his control. With this, his mastery over Demon arts and his Zanpakuto only improved, so much so that he garnered the attention of the Kidō Corps, who closely and secretly observed the prodigy’s progress.

As Vice-Kidō Chief, his access to secret, ancient and archived knowledge only grew. Second only to the Grand Kidō Chief, Kasuka had free reign to further perfect the nuances of his art. His duties as the Head Spiritual Adjudicator meant that he was often the first to uncover and respond to any spiritual disasters. These events gave the young prodigy real world practical experience on the battlefield, allowing him to fine tune in practice what he had already perfected in theory. Further, being nearly pacifistic in his approach, Kasuka opted to focus his attention on Bakudō. Possessing enough knowledge and skill in the other Demon Arts to justify his position in the Kidō Corps. Kasuka’s true speciality and focus was applied almost entirely to that of Binding, Sealing, and Barrier spells. Through this specialization, intense research, practical experience, and brilliant mind, Kasuka has become an absolute master of Reiryoku control.

Manipulating Reiryoku effortlessly, Kasuka is able to infuse his spiritual power seamlessly into whatever he focuses on. The barriers he crafts, even devoid of incantation and at the lowest level, are so dense and finely tuned that not a single space exists between the spiritual particles that compose them. When forming a barrier through Kidō, it is as though Kasuka creates a domain under his complete control, able to customize every aspect of his creation. He can create powerful spiritual artifacts, by infusing his reiryoku into mundane objects and weaving demonic arts into the fibers of its existence. Similarly, he is able to do the opposite, taking advantage of any flaws in design or creation by interweaving his Reiryoku into the target to defuse or dispel enchantments. When facing a barrier of his own, he is often able to shatter it with a touch. Illusions are easily deduced with his detective mind, and are more easily dispelled with a thought, through the simple emission of Reiryoku. Even an opponent's energy based attack, whether it be Kidō or a Cero, can be defused by countering its Reiryoku composition with an opposite flow. In short, when it comes to the flow, manipulation, and construction of reiryoku, Kasuka’s mind is the one to seek.


Reiatsu Type - Standard
Reiatsu (霊圧, Spiritual Pressure)
Kasuka’s Reiatsu appears as golden streaks of electricity, rising from his body like steam. These streaks of power are hardly overwhelming, considered small trickles of power compared to the battlefield-encompassing reiatsu of his peers. This however is a refined and pressurized release, being channeled deliberately to create the perception of a weak opponent. Though constantly suppressing his Reiatsu to be underestimated and pass by unperceived, there are moments either when Kasuka seeks to interrogate a suspect, or a soul’s Reikaku is so refined that it can perceive his true spiritual presence. In these moments, Kasuka’s reiatsu takes the shape of a leering predator, two massive canine eyes appearing behind him. These eyes shine so brightly with condensed spiritual power that they emit beams of light akin to spotlights. When one sees these eyes, they are like deer in headlights, fearful of the predator stalking them. Much like the lamp of an interrogation room, the glowing golden eyes are all that can be perceived, with the area surrounding Kasuka suddenly appearing darkened. Under the effects of his Reiatsu, Kasuka ’s opponents experience fear and paralysis, making them highly susceptible to interrogation.


Reikaku:
Reikaku (霊覚, "Spiritual Sense")
To Kasuka , every detail is important, especially in his line of work. Something as minute as the differences in the color of pollen between Rukongai districts could be the detail that breaks a case. Any true investigator must be incredibly observant. With the constantly inquisitive mind of his, Kasuka is no exception, but instead an exemplary case study. Already able to observe and retain any sensory information he perceives, and recall it with a photographic memory to the utmost detail, it comes as no surprise that Kasuka ’s Reikaku is one of the most defined in Soul Society. On a battlefield, Kasuka can register every move made, easily differentiating between individual souls, techniques, and other factors where many would simply see a mass of energy or flurry of ribbons. He is able to infer a person's level of strength, emotional state, and combat style, by the slight indicators in their spiritual signatures. Further, he can use this information to deduce someone’s personality, certain circumstances of their upbringing, whether they are lying, and occasionally their recent whereabouts.

With artifacts it comes as a great advantage to see the most nuanced details of its construction, to better know how to handle, utilize, or contain it. When Kasuka enters a room, he perceives and notes any item in it, physical, spiritual, or organic. More so, he is able to perceive the construction of each item, from the material it is made of to the way individual particles are organized to form it. He is able to sense the soul in immaterial objects, something that blinds even the most keen battle-oriented sensors. This level of detail goes so far as to differentiate the soul of ink from the soul of paper. By distinguishing an inanimate object's soul from the traces left by another presence, Kasuka can tell if an item has been touched or used recently, and if the trace is familiar enough, by who. With Kidō, he can perceive the flaws in their creation to take advantage, infusing his own reiryoku into these flaws to dispel them, or even take control. With illusions, Kasuka can sense when a spell or ability is being utilized by the minute differences between a setting unaffected and one being influenced, like telling the difference between a window and a painting. Whether it be illusions, objects, or Kidō, Kasuka can infer details about the caster by the unique ways the spell was constructed, similar to how a connoisseur can tell the signature styles of an artist.

Physically, Kasuka perceives the tension of muscles that happens subconsciously when a body decides to move. The brain sends signals down to the nerves in preparation the moment it thinks to utilize that area. This subtle twitch allows Kasuka to equally prepare for a movement before it occurs, extending his reaction time and mitigating the difference between him and a faster adversary. Coupling this with any prior knowledge the young detective has over his opponent, allows him to make personality deductions to predict where the opponent may end up or what it is they may do, at times before they even know themselves. This of course helps to further extend reaction time and reduce speed difference, and opponents heavily focused on speed to surprise a target will become frustrated at the slower Kasuka ’s ability to respond. However, such deductions and inferences are hardly one hundred percent accurate, due to the variables of free will, and the fallacies of the mind. Further, true masters of speed are capable of moving without extraneous physical labor, even down to the twitching of their muscles, and some are even able to move faster than spiritual senses can perceive.


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Hakuda: Novice
Hakuda (白打, White Hits; Viz "Hand-to-Hand Combat")
By far Kasuka’s weakest attribute, he nearly failed his hakuda courses in the academy. Possessing no real physical strength or ability, there wasn’t much merit in Kasuka wasting time training out his deficiency. Instead he opted to focus on training up his strengths, and using those to counter his weaknesses. By channeling his reiryoku through his body, Kasuka is able to withstand hits that would otherwise decimate his meager frame. Additionally he uses this to be able to parry blows with his zanpakuto or deliver strikes of his own with lethal force that his small arms shouldn’t be able to deliver. He is not especially fast, and certainly is not strong, and so Hakuda is not something he is generally able to perform. That said, performing something is different than understanding and perceiving it. Kasuka is not lost to the theory and technique that goes behind Hakuda principles, and so is able to follow along with the maneuvers made in the course of battle. Instead of relying on Hakuda ability to counter physically imposing fighters, he utilizes the strength of his Bakudō. He does not need to train to block a punch with his body or blade, when a simple application of Bakudō #8. Seki (斥, Repulse; Viz "Repulsion"), would be sufficient. Blocking, guarding, binding, these are the most basic principles of Bakudō spells, and as such his mastery over this classification of Kidō more than compensates for defending against Hakuda.


Hohō: Journeyman
Hohō (歩法, Step Method; Viz "Fast Movement")
Not a focus of Kasuka’s arsenal, his Hohō has been developed more so through its practical application for travel. Unlike Hakuda where he struggled, the theory and principle behind Hohō doesn’t necessitate physical dominance, and can be utilized on an individual basis. As such he was able to achieve a decent level of skill over Hohō, enough to graduate with top grades in his class. However, upon graduating and joining the Kidō Corps, Hohō has never really crossed Kasuka ’s mind, and so it has not improved much since then. His shunpo can take him far enough at good enough speeds, and his ability to continuously use it makes up for the distances he cannot cover. He does not particularly mind if it takes him two or three steps to cover a distance that another might be able to do in one. In battle, his tactical planning and strategic deployment of Bakudō spells means that he often isn’t required to move quickly or react fast. Further, the nature of his Shikai also means he rarely needs to move somewhere to achieve what he’d like. As such, his combat style is rather stagnant compared to others, often not moving, or doing so at a casual pace. That said, simply because his hohō is not exemplary, does not mean it's not effective, having enough knowledge of the shinigami art to utilize the infamous Senka (閃花, Flash Blossom) technique.

Known Techniques:
Senka ( 'Flash Blossom', 閃花 )
Moving behind the opponent, the practitioner attacks and seals their Saketsu ( 'Chain Binding', 鎖結 ) and Hakusui ( 'Soul Sleep', 魄睡 ) in two rapid attacks. A victim may not be able to tell whether they were attacked from the front or the back because of the technique's speed, and even an outside observer may find it impossible to tell what the movements are


Kidō: Master
Kidō (鬼道, Demon/Spirit Way; Viz "Demon Arts")
Kasuka ’s intelligence lent itself well to the cultivation of his Demon Arts. In the academy, it quickly became evident that the young student’s skill would best be put towards Kidō over the more physical Shinigami Arts. His drive to investigate, keen observation, capable memory, and the resources at his disposal made it incredibly easy for the prodigy to develop his art. He was granted access to the numerous incantations of hundreds of Kidō, able to recall them instantaneously after hearing them recited only once. Similarly, his instructors needed only demonstrate the fabrication of a spell a single time, before Kasuka was able to imitate the necessary components. He quickly mastered the Kidō required to graduate the course, bridging the gap between himself and his instructors, and was granted free reign with the rest of his time to study and pursue the art. With access to the academy archives, Kasuka chose to specialize his studies, and focus entirely on Bakudō spells. This choice was inspired by his investigative nature, believing that if he destroyed an opponent with a single blast, he wouldn’t be able to retrieve any information from them. As such, the binding, sealing, and restraining aspects became appealing for offensive combat, while the blocking, protecting, and obscuring aspects were ideal defenses to counter his lack of physical power.

Studying in this way, Kasuka ’s proficiency in Bakudō at such a young age became a spectacle of sorts in the soul society. His renown in the art as a mere student caused word to spread quickly from the mumblings of his instructors and fellow students. Catching word of a prodigy in Bakudō, who possesses a unique and inquisitive mind, the Kidō Corps paid special interest in Kasuka’s development. Upon graduating, Kasuka’s skill in Bakudō had developed so strongly that he was immediately offered a position as Vice-Kidō Chief, the highest ranked offer any graduate has received fresh out of the academy. Removed from the Gotei Thirteen, and covered by the secrecy of the Kidō Corps, Kasuka fell into obscurity, a waste of potential in the eyes of many of his instructors, hoping he would join a division. Regardless, obscurity with authority is where Kasuka thrives. Given access to the archives of the Kidō Corps, the prodigy was free to develop his abilities to their maximum potential. Once again utilizing his keen intellect, he cataloged and mentally preserved as much information as he could, developing an encyclopedic knowledge over the Kidō Arts, while specializing in Bakudō. His skills made him ideal for the role of Head Spiritual Adjudicator, tasked with the investigation of any spiritual malpractice. With a mastery over Bakudō and the brilliant mind of a detective, there was nothing he could not hunt down and retrieve.

Capable of Eishōhaki (詠唱破棄, Incantation Abandonment; Viz "Destruction Chant"), Nijū Eishō (二重詠唱, Twofold Incantation; Viz "Double Destruction Chant"), and Kōjutsu Eishō (後述詠唱, Spoken-After Incantation), Kasuka demonstrates full control over his range of Kidō spells. Even something as minor as Bakudō # 1. Sai (塞, Restrain), is powerful enough in Kasuka’s hands to rip an opponent in half, greatly exaggerating the intended effect of pulling the opponent’s arms behind their back. Such is the style of Kasuka’s Bakudō. Though capable of developing his own unique spells, he has focused instead on memorizing and perfecting those that are already accessible. By doing so, he is able to extend and increase the effect of the spell to new levels, demonstrating a mastery far beyond what has been previously recorded. The barriers he creates are so dense and finely crafted, that if left alone they could outlast Kasuka’s lifespan by thousands of years. Focusing so heavily not just on a single shinigami art, but a single aspect of that art, has provided such fine-tuned specialization that there is almost no limit to how Kasuka can utilize his Bakudō. By all accounts, Kasuka has achieved the pinnacle of Bakudō mastery, becoming its foremost practitioner, unmatched in his ability, and continues to pioneer new uses for his art.

Known Spells:
Kasuka has only ever utilized Bakudō 1-99, as well as a plethora of uncategorized barriers and seals. Though he is familiar enough to recognize any known or recorded Kidō spell.


Zanjutsu: Novice
Zanjutsu (斬術, Swordsmanship; Viz "Art of the Sword")
The only physical form of fighting that Kasuka displays any level of proficiency in. The usage of Zanjutsu is not one of preference, but necessity. Any shinigami must have at least a basic understanding of Zanjutsu in order to properly wield their Zanpakuto. As such, Kasuka learned just enough of the basics to pass the Zanjutsu course in the academy, but has failed to develop his skill any further. Primarily, his focus on Zanjutsu has been one of Jinzen (刃禅, Sword Meditation; Viz "Sword Zen"), seeking to understand and appreciate all of the nuances of how a Zanpakuto functions. Knowing that his skill would be focused on Demonic Arts, Kasuka anticipated that a lack of Zanjutsu might be a hindrance to unlocking Shikai. As such, the moment he obtained his Asauchi, he began to study the history of Zanpakuto, and the research that had gone into what is required to unlock their abilities. His masterful control over his Reiryoku, intellectual mind, and understanding of spiritual arts, allowed him to excel in this aspect with a similar haste to his Kido. By the time he graduated from the academy, Kasuka had already obtained Shikai, showcasing his level of knowledge and control. However, in achieving this goal, and Bankai shortly after joining the Kido Corps, he saw no reason to further develop his actual Zanjutsu skill.

Instead of training with the blade to increase speed and precision, Kasuka substitutes skill for strength. Channeling his Reiryoku through his body, he uses the blade as an extension of himself, to deliver powerful but imprecise cuts, and parry physically superior blows. Generally, his usage of Bakudo prevents any need to properly utilize Zanjutsu, though Kasuka will still draw his blade when engaged in combat. Bakudo excels in defense, and can still be utilized by a master practitioner such as Kasuka for offensive means. However, the use of his blade still acts as a precaution. If a physical attack or counter is needed, it is better to have a blade in hand. While unproficient with the techniques of Zanjutsu, the raw and savage style of swinging with all his strength still has its merits. Every swing of the detective’s blade is delivered with the intention of cutting his opponent in half, and lacks any control or precision. Primarily, this results in an effect similar to swatting a hand at a fly, it serves the purpose of creating distance and buying time, but usually fails to kill the target.

Known Techniques:
Agitowari (顎割, Chin/Jaw Splitting)

The practitioner bisects an opponent from the jaw down the length of the body with a single sword strike.

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Genius Intellect
Surviving as an orphan in the Rukongai's outer Southern District 78 Inuzuri (戌吊, Hanging Dog), meant either being strong or being smart. Kasuka has always lacked in strength, and so even as a toddler he made up for it in smarts. He possessed a mind that made him a diamond in the rough. To survive, he succeeded in organizing a network of thieves, composed of his fellow vulnerable orphans. This network started with stealing food, children running about the streets like a pack of wild dogs, utilizing strength in numbers. Eventually however, under Kasuka’s leadership, it formed into something even more powerful, a network of information. Spies, thieves, desperate starving orphans that could be paid in food and resources, to provide information on the streets. Soon, the bandits and raiders of the outer districts knew to watch themselves around the vagrant children, valuing them as a resource and a hindrance. When the Third Division was finally tasked with shutting down a network of spies, they were surprised to find it was composed of rugged children, with the smallest and frailest of them all running the whole operation. Seeing the potential of such a mind, Kasuke was recruited into the Academy, where his genius intellect propelled him leagues above his fellow students, and directly into the front lines.

Kasuka possesses a keen observational ability, coupled with an infallible recollection, beyond this, his understanding of complex concepts, ability to read people, skill in deduction, and proficiency in Bakudo all serve to demonstrate just how brilliant this young gifted mind is. Despite his age, Kasuka’s genius is recognized by the Kido Corps, Central Forty Six, and the Captains of the Gotei Thirteen. His mind is viewed as a powerful asset for the Seireitei, affording him a level of leniency that allows him to pursue his special interests and at times bend the rules for his investigations. While those tied to their authority view Kasuka as arrogant and impudent, others admire the young man’s wisdom despite his years, causing him to earn the respect of his elders as frequently as their scorn. There are many who seek to pick Kasuka’s brain, seeking a solution to a problem or the solving of a mystery. While even the most skeptical critics must acknowledge his expertise on Bakudo.

Master Tactician
With intellect comes application, and while theory and research are valuable to a peaceful society, combat is the priority above all in a military organization such as the Seireitei. Using his mind for warfare, Kasuka is a masterful tactician. With the ability to perceive, recall, and deduce as much as he can, Kasuka can formulate entire strategies faster than most opponents can form a coherent thought. With enough information, Kasuka can predict not only the outcome of a battle, but nearly every action taken within it, before it happens. To the Great Detective, the battlefield is no different than the board of a game, with opponents and allies being nothing but the pieces accessible to play with. Taking in the aspects of these pieces, their abilities, personalities, experience, among countless other variables, Kasuka forms the context of the game, the rules he is allowed to play by. With this, he forms strategies that account for almost every variable, even down to utter defeat, and makes the moves necessary to maneuver the game into the most favorable outcome. Not just applicable to combat, Kasuka’s strategies extend to every aspect of his life, some of which go forward hundreds of years. The tactics he uses are deceptive, unpredictable, often meant to provoke specific responses or maneuver opponents in particular fashions. This shines through the most in his usage of Bakudo, which is so thought out that it becomes difficult to tell what spells were prepared and predicted to be activated, and which are being cast on the fly. Above all, Kasuka’s main tactic is to be underestimated, something so simple, and yet guaranteeing victory if not overcome.

Relentless Investigator
Many believe Kasuka is wasting his talents not taking over as Kido-Grand Chief, or inventing in Twelfth, and that such intelligence is squandered on useless pursuits. However, those that know the Truth Seeker know he is doing exactly what he is made to do. There is nothing he is more passionate about than acquiring the truth, and he will hunt down information tenaciously, forgoing any consequence to acquire it. Known to hound suspects relentlessly, supersede authority, and pursue every lead, the boy is a master detective. While in the Kido Corps, he served as the Head Spiritual Adjudicator, the foremost authority on spiritual crimes. Whenever something suspicious occurred, such as the theft of an object from the eighth division, it is Kasuka who was dispatched to get to the bottom of it. His ability to observe everything he encounters down to the most miniscule detail, and recall it with just as much detail is invaluable to his detective work. Further, his skill in Bakudo makes apprehending a suspect and collecting evidence a simple task. All of which, paired with his curiosity and eccentricity, makes Kasuka a unique but effective spirit detective. He will never give up on an investigation, and it is said that once the Hound of the Soul Society is on a case, the truth is not far behind.

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Gigai
('Faux Body', 義骸 )
Gigais are artificial bodies that are used for a variety of reasons by Shinigami within the World of the Living. It is currently unknown when exactly the first Gigai was formed and by whom.
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Zanpakutō Name:
Itai Ryōken
(遺体猟犬, Corpse Hound)
Upon obtaining Shikai, Kasuka’s zanpakuto took on an elegant yet primal design. The tsuka is formed from ivory, bone-white in color. While the tsuba is composed of thick brown fur. The silver of its metallic accents appears more reminiscent of gray stone than shining metal. Further, the blade itself is disproportionately long for someone of Kasuka’s stature, as though made for larger, stronger, wielder. Most curious of all is that the Zanpakuto does not appear to have a sheath, as though it is meant to always be drawn. However, Kasuka stores the blade using an uncategorized spell, and can retrieve it on a whim.

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Zanpakutō Spirit:
Itai Ryōken is a violent and defiant Zanpakuto spirit. The antithesis to Kasuka, he is physically imposing, standing at eight feet tall, and weighing what seems like literal tons. Donning brown fur which matches his unruly brown hair. His eyes glow as though composed of light, and his canines protrude like fangs. Excited by the mere prospect of combat, the Zanpakuto spirit is known to go feral with frustration when Kasuka refuses to engage his opponent head on through physical strength. Incredibly strong, he crashes through his inner world with reckless abandon, running on all floors and leaping through the air, seeking to obliterate Kasuka. Their dynamic is one of a struggle between obedience and dominance. Itai Ryōken is not satisfied with simply defeating Kasuka, but seeks to dominate and humiliate him. In reverse, so long as Kasuka can overcome Itai Ryōken, the Zanpakuto Spirit will become more submissive, following his orders obediently. In this way Itai Ryōken is like a wild dog on a chain, easily distracted by the idea of chasing prey. While Kasuka operates as his handler, responsible for subduing and training him.

Zanpakutō Inner World:
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Itai Ryōken’s inner world is a massive junkyard surrounded on all sides by an insurmountable wall. This landfill of a world serves as an arena of sorts, limiting Kasuka’s escape routes when confronting Itai Ryōken. The two must always fight across piles of garbage and debris, serving as footholds and projectiles for Itai Ryōken to chew and tear through, and ideal cover for Kasuka to lay his traps. The debris of the junkyard is composed of every item and object Itai Ryōken has ever seen, and is constantly being added to. As the pile of junk rises into the sky over time, so too do the concrete walls that surround the world. This means that while the inner world is finite in its radius, it is infinite in its depth. In times of turmoil and self doubt, Kasuka becomes pinned under the junk pile, suffocating as he is crushed. Additionally, numerous signs accompany the pile with random quotes that Kasuka has heard through time. Often, these quotes act as clues or reminders, serving to assist him in whatever it is he is struggling with at the time. The trouble with these clues however is the difficulty in locating a relevant sign, or reading it while being pursued by Itai Ryōken.

Zanpakutō Release Phrase:


"Fetch, Itai Ryōken."


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Shikai Description: When released into Shikai, nothing about Kasuka or his blade appears to change. No dramatic flare occurs, and no special activation is necessary. In fact, with Kasuka’s control, he does not necessarily need to say the release phrase to activate Shikai. All of this makes it difficult to tell when the Shikai is activate, or what specifically it does. That is, except for the sudden and instantaneous appearance of a massive dog, which stands behind Kasuka as though always there. Towering at twenty feet tall, and seemingly unmoveable with its weight, the creature is incredibly imposing. What makes it particularly unsettling however, is the mindless look in its eyes, which shine so brightly that they project out as two spotlights. The beast will always appear standing in the same spot, and seems to only move at the will of its master. Until ordered, it remains completely still, eyes locked on its prey, drool dripping from its tongue, a predator on the verge of pouncing.

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Shikai Special Ability: Itai Ryōken is an obedient dog, lacking any agency or thought, it moves and reacts only to the will of its master. The mutt displays an immense level of durability and strength, unshaken even by some of the most powerful kido or tenacious cero. Even should something be able to damage it, the creature does not move, wince, or display any sign of pain or acknowledgment, but remains primed to strike upon command. Should an attack make it through Kasuka’s Bakudo defenses, the dog will appear to take the hit. What’s more, when Kasuka moves away independently from the strange beast, it seems to be able to instantly manifest behind him again, always in the same spot. However, these are simply the attributes of Itai Ryōken itself.

The main ability of the Shikai derives from the spotlights that compose the creature's eyes, which denote anywhere the canine is looking. While the dog-monster remains in a primed striking position, obedient and still until commanded, its eyes and the panting of its tongue are the only things that move independently. With this, Kasuka is able to order Itai Ryōken to “fetch” anything that it has ever seen before. Anything that has passed through the spotlight of the creature's gaze, even once, can be retrieved. Upon being fetched, the subject instantaneously appears in Itai Ryōken’s mouth, regardless of speed, distance, or the barriers between the requested item and the beast. This is because the dog itself does not physically retrieve the subject, but instead teleports it directly into its mouth.

Together, Itai Ryōken and Kasuka function as an inescapable duo, hounds who will hunt down and retrieve their suspect at any cost. The two have proven absolutely invaluable when it comes to reclaiming stolen objects or apprehending criminals. The ease at which Itai Ryōken is manifested, along with the fact that it must be active to see subjects, means that Kasuka does not hesitate to utilize his shikai. In fact, the two are nearly an inseparable pair, with Kasuka utilizing Itai Ryōken’s ability for the most mundane tasks, such as fetching a cup of coffee or retrieving a newspaper. In truth, it is often not the unassuming Kasuka that people fear, but the unnerving creature that is always lurking, just waiting for the command.

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Likes: Mysteries, Truth, Cigarettes
Dislikes: Authority, Wasting Time, Deception
Favorite Food: Black Coffee
Hobbies: Investigating, Working, Researching



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